using UnityEngine; public class CameraController : MonoBehaviour { public float moveSpeed = 10f; void Update() { float horizontalInput = Input.GetAxisRaw("Horizontal"); // ← → ou A D float verticalInput = Input.GetAxisRaw("Vertical"); // ↑ ↓ ou W S Vector3 movement = new Vector3( horizontalInput * moveSpeed * Time.deltaTime, verticalInput * moveSpeed * Time.deltaTime, 0f ); Camera.main.transform.position += movement; } }