using System.IO; using UnityEngine; public class LevelNextButton : MonoBehaviour { public AudioSource sfxSource; public LevelsLoader levelsLoader; public void Start() { levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent(); } public void Update() { if (Input.GetKeyDown(KeyCode.RightArrow)) { NextLevel(); } } public void NextLevel() { levelsLoader.NextLevel(); sfxSource.clip = Resources.Load(Path.Combine("Sounds", "click")); sfxSource.Play(); } }