using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void LaunchGame() { SceneManager.LoadSceneAsync("SelectLevelScene"); } public void OpenImport() { SceneManager.LoadSceneAsync("ImportScene"); } public void QuitGame() { Application.Quit(); } public void LevelEditor() { SceneManager.LoadSceneAsync("LevelEditorScene"); } public void CreateVoidLevel() { PlayerPrefs.SetInt("CreateMode", 1); SceneManager.LoadScene("LevelEditorScene"); } public void EditorChoice() { SceneManager.LoadSceneAsync("EditorChoiceScene"); } public void EditLevel() { SceneManager.LoadSceneAsync("SelectLevelToEditScene"); } }