using UnityEngine; using UnityEngine.SceneManagement; public class SelectLevelMenu : MonoBehaviour { public void PlayLevel() { SceneManager.LoadSceneAsync(2); } public void BackBtn() { SceneManager.LoadSceneAsync(0); } public void LastLevel() { // TODO } public void NextLevel() { // TODO } public void LevelStatsBtn() { // SceneManager.LoadSceneAsync(?); } }