using UnityEngine; using UnityEngine.UI; public class LevelProgression : MonoBehaviour { public Text levelProgressionText; public LevelsLoader levelsLoader; private string GetText() { return "Progression Max: " + levelsLoader.levelCurrent.ProgressionPercentMax + "%"; } public void Start() { levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent(); levelProgressionText.text = GetText(); } public void Update() { levelProgressionText.text = GetText(); } }