using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void LaunchGame() { SceneManager.LoadSceneAsync("SelectLevelScene"); } public void OpenImport() { SceneManager.LoadSceneAsync("ImportScene"); } public void QuitGame() { Application.Quit(); } public void EditorChoice() { SceneManager.LoadSceneAsync("EditorChoiceScene"); } public void CreateLevel() { SceneManager.LoadSceneAsync("CreateLevelScene"); } }