using UnityEngine; public class BirdScript : MonoBehaviour { public float flapStrength = 7; public bool isAlive = true; public Rigidbody2D rigidBody; public LogicManagerScript logicManager; public void Update() { if (!isAlive) { return; } if (Input.GetKeyDown(KeyCode.Space)) { rigidBody.linearVelocity = Vector2.up * flapStrength; } } public void OnCollisionEnter2D(Collision2D collision) { logicManager.GameOver(); isAlive = false; } }