using System.Collections.Generic; using UnityEngine; public class LevelsLoader : MonoBehaviour { public List levels = new(); public Level levelCurrent; private void Start() { DontDestroyOnLoad(gameObject); LoadAllLevels(); levelCurrent = levels[0]; } private void LoadAllLevels() { TextAsset[] levelFiles = Resources.LoadAll("Levels"); foreach (TextAsset jsonTextFile in levelFiles) { Level loadedLevel = JsonUtility.FromJson(jsonTextFile.text); levels.Add(loadedLevel); } levels.Sort((x, y) => x.order.CompareTo(y.order)); } public void NextLevel() { int currentIndex = levels.IndexOf(levelCurrent); levelCurrent = levels[(currentIndex + 1) % levels.Count]; } public void PreviousLevel() { int currentIndex = levels.IndexOf(levelCurrent); levelCurrent = levels[(currentIndex - 1 + levels.Count) % levels.Count]; } }