using UnityEngine; using UnityEngine.SceneManagement; public class ShipGameMode : IGameMode { private const float HorizontalSpeed = 8.6f; private const float JumpForce = 26.6581f; private const KeyCode JumpKey = KeyCode.Space; public void Update(Player player) { player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y); if (player.HasStarted && Input.GetKey(JumpKey)) { Jump(player); } } private void Jump(Player player) { player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0); player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse); player.LevelsLoader.IncreaseTotalJumps(); } public void OnCollisionEnter(Player player, Collision2D collision) { if (collision.gameObject.CompareTag("Kill")) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } if (collision.gameObject.CompareTag("Win")) { SceneManager.LoadScene("HomeScene"); } } public void OnCollisionExit(Player player, Collision2D collision) { // rien pour l'instant } }