using System; using UnityEngine; using UnityEngine.UI; public class LevelTotalJumps : MonoBehaviour { public Text levelTotalJumpsText; public LevelsLoader levelsLoader; private string GetText() { int number = levelsLoader.levelCurrent.TotalJumps; FormattableString message = $"{number:N0}"; return "Total Jumps: " + FormattableString.Invariant(message); } public void Start() { levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent(); levelTotalJumpsText.text = GetText(); } public void Update() { levelTotalJumpsText.text = GetText(); } }