using System; using UnityEngine; using UnityEngine.UI; public class LevelTotalAttempts : MonoBehaviour { public Text levelTotalAttemptsText; public LevelsLoader levelsLoader; private string GetText() { int number = levelsLoader.levelCurrent.TotalAttempts; FormattableString message = $"{number:N0}"; return "Total Attempts: " + FormattableString.Invariant(message); } public void Start() { levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent(); levelTotalAttemptsText.text = GetText(); } public void Update() { levelTotalAttemptsText.text = GetText(); } }