using System.IO; using UnityEngine; public class LevelPreviousButton : MonoBehaviour { public AudioSource sfxSource; public LevelsLoader levelsLoader; public void Start() { levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent(); } public void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { PreviousLevel(); } } public void PreviousLevel() { levelsLoader.PreviousLevel(); sfxSource.clip = Resources.Load(Path.Combine("Sounds", "click")); sfxSource.Play(); } }