using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public GameObject pauseMenu; public GameObject pauseButton; public LevelLoader levelLoader; public void Pause() { Time.timeScale = 0; levelLoader.audioSource.Pause(); pauseMenu.SetActive(true); pauseButton.SetActive(false); } public void Home() { Time.timeScale = 1; SceneManager.LoadScene("HomeScene"); } public void Resume() { Time.timeScale = 1; levelLoader.audioSource.Play(); pauseMenu.SetActive(false); pauseButton.SetActive(true); } }