21 lines
350 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void LaunchGame()
{
SceneManager.LoadSceneAsync("SelectLevelScene");
}
public void OpenSettings()
{
// SceneManager.LoadSceneAsync(?);
}
public void QuitGame()
{
Application.Quit();
}
}