20 lines
328 B
C#

using UnityEngine;
using UnityEngine.UI;
public class AI : MonoBehaviour
{
public Toggle AIToggle;
public Player player;
public void OnAiChange()
{
player.IsAI = AIToggle.isOn;
}
public void Awake()
{
AIToggle = GetComponent<Toggle>();
AIToggle.isOn = player.IsAI;
}
}