mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-10 21:47:07 +02:00
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ShipGameMode : IGameMode
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{
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private const float HorizontalSpeed = 8.6f;
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private const float JumpForce = 26.6581f;
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private const KeyCode JumpKey = KeyCode.Space;
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public void Update(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
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if (player.HasStarted && Input.GetKey(JumpKey))
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{
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Jump(player);
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}
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}
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private void Jump(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
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player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
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player.LevelsLoader.IncreaseTotalJumps();
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}
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public void OnCollisionEnter(Player player, Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Kill"))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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if (collision.gameObject.CompareTag("Win"))
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{
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SceneManager.LoadScene("HomeScene");
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}
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}
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public void OnCollisionExit(Player player, Collision2D collision)
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{
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// rien pour l'instant
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}
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}
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