16 lines
347 B
C#

using System.IO;
using UnityEngine;
public class LevelsLoader : MonoBehaviour
{
public Level level;
public void Start()
{
DontDestroyOnLoad(gameObject);
TextAsset jsonTextFile = Resources.Load<TextAsset>(Path.Combine("Levels", "BackOnTrack"));
level = JsonUtility.FromJson<Level>(jsonTextFile.text);
}
}