34 lines
671 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenu;
public GameObject pauseButton;
public LevelLoader levelLoader;
public void Pause()
{
Time.timeScale = 0;
levelLoader.audioSource.Pause();
pauseMenu.SetActive(true);
pauseButton.SetActive(false);
}
public void Home()
{
Time.timeScale = 1;
SceneManager.LoadScene("HomeScene");
}
public void Resume()
{
Time.timeScale = 1;
levelLoader.audioSource.Play();
pauseMenu.SetActive(false);
pauseButton.SetActive(true);
}
}