mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-10 21:47:07 +02:00
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Player : MonoBehaviour
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{
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public Rigidbody2D RigidBody { get; private set; }
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public Transform Transform { get; private set; }
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public ParticleSystem Particle { get; private set; }
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public LevelsLoader LevelsLoader { get; private set; }
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public SpriteRenderer SpriteRenderer { get; private set; }
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public bool IsColliding { get; set; } = true;
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public bool HasStarted { get; private set; } = false;
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public bool CanJump { get; set; } = true;
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public IGameMode CurrentGameMode { get; set; }
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public void Awake()
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{
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RigidBody = GetComponent<Rigidbody2D>();
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Transform = transform;
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Particle = GetComponentInChildren<ParticleSystem>();
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SpriteRenderer = GetComponentInChildren<SpriteRenderer>();
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LevelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
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}
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public void Start()
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{
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var mainModule = Particle.main;
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mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
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Particle.transform.parent = null;
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Invoke(nameof(EnableInput), 0.1f);
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CurrentGameMode = new NormalGameMode();
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}
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private void EnableInput()
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{
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HasStarted = true;
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}
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public void Update()
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{
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CurrentGameMode.Update(this);
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LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
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}
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public void OnCollisionEnter2D(Collision2D collision)
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{
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CurrentGameMode.OnCollisionEnter(this, collision);
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}
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public void OnCollisionExit2D(Collision2D collision)
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{
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CurrentGameMode.OnCollisionExit(this, collision);
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("ShipPortal"))
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{
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SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/Ship");
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ChangeGameMode(new ShipGameMode());
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}
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else if (collision.CompareTag("CubePortal"))
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{
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SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
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ChangeGameMode(new NormalGameMode());
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}
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}
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public void ChangeGameMode(IGameMode newMode)
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{
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CurrentGameMode = newMode;
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}
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}
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