mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-04-10 21:47:07 +02:00
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.IO;
|
|
|
|
public class LevelLoader : MonoBehaviour
|
|
{
|
|
public LevelsLoader levelsLoader;
|
|
public AudioSource audioSource;
|
|
public Text progressionText;
|
|
|
|
private GameObject GetPrefab(string type)
|
|
{
|
|
return Resources.Load<GameObject>("Prefabs/" + type);
|
|
}
|
|
|
|
private void LoadAudio()
|
|
{
|
|
audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
|
|
audioSource.Play();
|
|
}
|
|
|
|
private void LoadElements()
|
|
{
|
|
Level current = levelsLoader.levelCurrent;
|
|
foreach (var element in current.elements)
|
|
{
|
|
GameObject prefab = GetPrefab(element.type);
|
|
GameObject instance = Instantiate(prefab, new Vector3(element.x, element.y, 0), Quaternion.identity);
|
|
|
|
Vector3 originalScale = instance.transform.localScale;
|
|
float newScaleX = element.scaleX > 0 ? element.scaleX : originalScale.x;
|
|
float newScaleY = element.scaleY > 0 ? element.scaleY : originalScale.y;
|
|
|
|
instance.transform.localScale = new Vector3(newScaleX, newScaleY, originalScale.z);
|
|
}
|
|
Instantiate(GetPrefab("WinnerWall"), new Vector3(current.LastX, 0, 0), Quaternion.Euler(0, 0, 90));
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
|
levelsLoader.IncreaseTotalAttempts();
|
|
|
|
LoadAudio();
|
|
LoadElements();
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
Level current = levelsLoader.levelCurrent;
|
|
progressionText.text = current.ProgressionPercent + "%";
|
|
}
|
|
}
|