26 lines
574 B
C#

using UnityEngine;
using UnityEngine.UI;
public class LevelProgression : MonoBehaviour
{
public Text levelProgressionText;
public LevelsLoader levelsLoader;
private string GetText()
{
return "Progression Max: " + levelsLoader.levelCurrent.ProgressionPercentMax + "%";
}
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
levelProgressionText.text = GetText();
}
public void Update()
{
levelProgressionText.text = GetText();
}
}