2025-04-28 16:52:13 +02:00

128 lines
3.6 KiB
C#

using UnityEngine;
public class TestManager : MonoBehaviour
{
[Header("References")]
public IGameMode gameMode;
public Player currentPlayer;
public Transform spawnPoint;
public GameObject editorUI;
public PlayerCamera playerCamera;
private bool isTesting = false;
void Start()
{
if (spawnPoint == null)
{
GameObject spawn = new GameObject("AutoSpawnPoint");
spawn.transform.position = new Vector3(-16, -3, 0f);
spawnPoint = spawn.transform;
}
if (currentPlayer == null)
{
Debug.LogError("[TestManager] Aucun Player assigné !");
}
else
{
gameMode = new NormalGameMode();
currentPlayer.ChangeGameMode(gameMode);
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // 🛑 Stop propre
}
if (playerCamera != null)
{
playerCamera.isPlaying = false;
}
}
void Update()
{
if (isTesting && currentPlayer == null)
{
StopTest();
}
}
public void StartOrStop()
{
if (isTesting)
StopTest();
else
StartTest();
}
public void StartTest()
{
if (currentPlayer == null)
{
Debug.LogError("[TestManager] Player manquant pour lancer le test !");
return;
}
if (editorUI != null)
editorUI.SetActive(false);
currentPlayer.transform.position = spawnPoint.position;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.SpeedMultiplier = 1f;
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
currentPlayer.ChangeGameMode(gameMode);
isTesting = true;
if (playerCamera != null)
{
playerCamera.playerObject = currentPlayer.gameObject;
playerCamera.isPlaying = true;
}
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = true;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Play(); // ✅ Démarrer la particule
Debug.Log("[TestManager] Test du niveau démarré !");
}
public void StopTest()
{
if (currentPlayer != null)
{
currentPlayer.transform.position = spawnPoint.position;
currentPlayer.RigidBody.linearVelocity = Vector2.zero;
currentPlayer.RigidBody.angularVelocity = 0f;
currentPlayer.transform.rotation = Quaternion.identity;
currentPlayer.SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
currentPlayer.SpeedMultiplier = 0f;
if (currentPlayer.Particle != null)
currentPlayer.Particle.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // ✅ Arrêter proprement
if (currentPlayer.SpriteRenderer != null)
currentPlayer.SpriteRenderer.enabled = false;
}
if (editorUI != null)
editorUI.SetActive(true);
if (playerCamera != null)
{
playerCamera.isPlaying = false;
playerCamera.transform.position = new Vector3(0f, 0f, -10f);
}
isTesting = false;
Debug.Log("[TestManager] Test du niveau arrêté, joueur reset et caméra recentrée !");
}
}