63 lines
1.7 KiB
C#

using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public AudioSource sfxSource;
public void LaunchGame()
{
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "click"));
sfxSource.Play();
StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "SelectLevelScene"));
}
public void OpenImport()
{
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "click"));
sfxSource.Play();
StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "ImportScene"));
}
public void QuitGame()
{
Application.Quit();
}
public void LevelEditor()
{
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "click"));
sfxSource.Play();
StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "LevelEditorScene"));
}
public void CreateVoidLevel()
{
PlayerPrefs.SetInt("CreateMode", 1);
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "click"));
sfxSource.Play();
StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "LevelEditorScene"));
}
public void EditorChoice()
{
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "click"));
sfxSource.Play();
StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "EditorChoiceScene"));
}
public void EditLevel()
{
sfxSource.clip = Resources.Load<AudioClip>(Path.Combine("Sounds", "click"));
sfxSource.Play();
StartCoroutine(LevelHomeButton.PlaySoundAndLoadScene(sfxSource, "SelectLevelToEditScene"));
}
}