25 lines
454 B
C#

using UnityEngine;
public class LevelNextButton : MonoBehaviour
{
public LevelsLoader levelsLoader;
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.RightArrow))
{
NextLevel();
}
}
public void NextLevel()
{
levelsLoader.NextLevel();
}
}