2025-05-16 13:19:44 +02:00

42 lines
807 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void LaunchGame()
{
SceneManager.LoadSceneAsync("SelectLevelScene");
}
public void OpenImport()
{
SceneManager.LoadSceneAsync("ImportScene");
}
public void QuitGame()
{
Application.Quit();
}
public void LevelEditor()
{
SceneManager.LoadSceneAsync("LevelEditorScene");
}
public void CreateVoidLevel()
{
PlayerPrefs.SetInt("CreateMode", 1);
SceneManager.LoadScene("LevelEditorScene");
}
public void EditorChoice()
{
SceneManager.LoadSceneAsync("EditorChoiceScene");
}
public void EditLevel()
{
SceneManager.LoadSceneAsync("SelectLevelToEditScene");
}
}