19 lines
392 B
C#

using UnityEngine;
[System.Serializable]
public class Level
{
public string JsonName { get; set; }
public int TotalJumps { get; set; }
public int TotalAttempts { get; set; }
public string name;
public string musicName;
public int order;
public static Level CreateFromJSON(string jsonString)
{
return JsonUtility.FromJson<Level>(jsonString);
}
}