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16 lines
303 B
C#
16 lines
303 B
C#
using UnityEngine;
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[System.Serializable]
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public class LevelStat
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{
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public string JsonName { get; set; }
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public int totalJumps;
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public int totalAttempts;
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public static LevelStat CreateFromJSON(string jsonString)
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{
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return JsonUtility.FromJson<LevelStat>(jsonString);
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}
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}
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