29 lines
674 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
public class LevelTotalJumps : MonoBehaviour
{
public Text levelTotalJumpsText;
public LevelsLoader levelsLoader;
private string GetText()
{
int number = levelsLoader.levelCurrent.TotalJumps;
FormattableString message = $"{number:N0}";
return "Total Jumps: " + FormattableString.Invariant(message);
}
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
levelTotalJumpsText.text = GetText();
}
public void Update()
{
levelTotalJumpsText.text = GetText();
}
}