63 lines
1.7 KiB
C#

using UnityEngine;
using System.IO;
public class LevelLoader : MonoBehaviour
{
public LevelsLoader levelsLoader;
public AudioSource audioSource;
public GameObject obstaclePrefab;
public GameObject spikePrefab;
public GameObject winnerWall;
private GameObject GetPrefab(LevelElement.Type type)
{
if (type == LevelElement.Type.Spike)
{
return spikePrefab;
}
return obstaclePrefab;
}
private void LoadAudio()
{
audioSource.clip = Resources.Load<AudioClip>(Path.Combine("Musics", levelsLoader.levelCurrent.musicName));
audioSource.Play();
}
private void LoadElements()
{
obstaclePrefab = Resources.Load<GameObject>("Prefabs/Obstacle");
spikePrefab = Resources.Load<GameObject>("Prefabs/Spike");
winnerWall = Resources.Load<GameObject>("Prefabs/WinnerWall");
Level current = levelsLoader.levelCurrent;
foreach (var element in current.elements)
{
GameObject prefab = GetPrefab(element.type);
Instantiate(prefab, new Vector3(element.x, element.y, 0), Quaternion.identity);
}
LevelElement lastElement = current.elements[^1];
float lastX = 15;
if (lastElement != null)
{
lastX += lastElement.x;
}
Instantiate(winnerWall, new Vector3(lastX, 0, 0), Quaternion.Euler(0, 0, 90));
}
public void Start()
{
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
levelsLoader.IncreaseTotalAttempts();
LoadAudio();
LoadElements();
}
public void Update()
{
}
}