cnam-geometry-dash/Assets/Scripts/CameraController.cs
2025-04-28 16:52:13 +02:00

21 lines
533 B
C#

using UnityEngine;
public class CameraController : MonoBehaviour
{
public float moveSpeed = 10f;
void Update()
{
float horizontalInput = Input.GetAxisRaw("Horizontal"); // ← → ou A D
float verticalInput = Input.GetAxisRaw("Vertical"); // ↑ ↓ ou W S
Vector3 movement = new Vector3(
horizontalInput * moveSpeed * Time.deltaTime,
verticalInput * moveSpeed * Time.deltaTime,
0f
);
Camera.main.transform.position += movement;
}
}