2025-04-28 16:52:13 +02:00

36 lines
659 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void LaunchGame()
{
SceneManager.LoadSceneAsync("SelectLevelScene");
}
public void OpenImport()
{
SceneManager.LoadSceneAsync("ImportScene");
}
public void QuitGame()
{
Application.Quit();
}
public void LevelEditor()
{
SceneManager.LoadSceneAsync("LevelEditorScene");
}
public void EditorChoice()
{
SceneManager.LoadSceneAsync("EditorChoiceScene");
}
public void CreateLevel()
{
SceneManager.LoadSceneAsync("CreateLevelScene");
}
}