1.2 KiB
1.2 KiB
🏁 To-do's
- Register interactions with walls in
RoomVisualization
- Implement Habbo-like Camera wheeling effect
- Room Camera Container not being resized when resize window event is triggered
- Hide cursor when it's out of room + Cursor broken and no interactions
- Fix duplicate doors and door walls being renderer for no reason
- Fix & Resolve
WallTypes
being parsed accurately on tiles. Wallw were drawn where they shoudn't. - Fix & walls of the right-hand side of the door tile
- Animations
gsap.EaseFunction
not satisfied
🧹 Future fixes
- Stairs acting weird, see Stairs problem
centerObject
doesn't work for furniture
✨ Refactors
- Double-check type conditions and performance with recursive in
RoomTileMap
andRoomVisualization
🐛 Patch Notes
📆 22/07/2023 - 23/07/2023
- Door walls: In order for the game to render the top-front wall of a door, it needs to make sure that the tile is actually a door in the first place, then it needs to check if the two neighboor tiles have walls too.
- Duplicate doors: If it appears to be more than one door in a single room the game logic will pick the first one in a concurrent way.