1
1
mirror of https://github.com/theoludwig/theoludwig.git synced 2024-12-08 00:44:30 +01:00
.profile/blog/posts/clean-code.md

8.6 KiB

title description isPublished publishedOn
🧼 Clean Code What is "Clean Code", what are "Design Patterns", and why is it so important today? Tips and tricks to make your code more readable and maintainable in the long term. true 2022-02-23T08:00:18.758Z

Hello! 👋

Have you already heard of "Clean Code" or "Design Patterns"?

Even if you know what it is about, this blog post will probably still be useful to you, I will share some tips and tricks to make your code more readable and maintainable in the long term.

Note: Sources used to write this blog post are available at the end of this post.

Definition: Clean Code

A clean code is a code that is easy to read and easy to understand.

But I promise it is not a code that is easy to write, in fact it is really hard to write Clean Code.

We could ask ourselves, what is easy to read and easy to understand ?

It depends of many factors, and is somewhat relative to each one of us. The perfect Clean code doesn't exist, but we can try to be as perfect as possible.

Why is it so important?

Code like that works great, but it is not enough, even if the code will be read by the computer and understood by the machine, we should not forget that the code is written by human and will be also read by human not only a machine.

For example the Linux kernel, is one of the biggest open source project with many contributors worldwide. Last data shows that it is about 20 millions lines of code.

With a project of this magnitude, we can't let everyone do what they want and however they want, we must set rules and conventions to get everyone to agree, this allows to add features faster and will reduce possible bugs as developers will not struggle as much to understand the code.

Definition: Design Patterns

These rules and conventions are so called Design Patterns.

A software design pattern is a general way of solving a problem by applying a well-known solution.

Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.

How to write Clean Code and famous Design Patterns

To show you the rules and conventions, I will write the examples in the TypeScript programming language but it is relevant to any programming language.

Naming variables

We all know that variables are used everywhere in programming, good variable names allow us to better understand the intention of the code.

Same vocabulary for the same type of variable

Example (bad way)
function getUserInfo(): User
function getUserDetails(): User
function getUserData(): User
Example (good way)
function getUser(): User

Avoid "Magic Numbers"

Example (bad way)
// What does 86400000 mean?
setTimeout(restart, 86400000)
Example (good way)
const MILLISECONDS_IN_ONE_DAY = 24 * 60 * 60 * 1000
setTimeout(restart, MILLISECONDS_IN_ONE_DAY)

Explicit is better than implicit (no abbreviations or acronyms)

Example (bad way)
const u = getUser()
const s = getSubscription()
const t = charge(u, s)
Example (good way)
const user = getUser()
const subscription = getSubscription()
const transaction = charge(user, subscription)

As short as possible, as long as necessary

Example (bad way)
interface Car {
  carModel: string
  carColor: 'red' | 'blue' | 'yellow'
}
const printCar = (car: Car): void => {
  console.log(`${car.carModel} (${car.carColor})`)
}
Example (good way)
interface Car {
  model: string
  color: 'red' | 'blue' | 'yellow'
}
const printCar = (car: Car): void => {
  console.log(`${car.model} (${car.color})`)
}

Boolean names

The name of a boolean variable should be a question, and the answer should be true or false. We can use prefixes like is, has, can to make it more explicit and we should avoid negation.

Example (bad way)
let person = true
let age = true
let dance = true
function isEmailNotUsed(email: string): boolean
Example (good way)
let isPerson = true
let hasAge = true
let canDance = true
function isEmailUsed(email: string): boolean

DRY (Don't Repeat Yourself)

When we copy/paste the same lines of code, we should better abstract it in a function, that we can reuse later without having to copy/paste the lines of code, that makes the code more maintainable afterwards, because if we need to change the behavior of this piece of code, we won't need to change it in several places, but only when declaring the function.


KISS (Keep It Simple Stupid)

As we have just said, we will prefer to abstract the code in multiple functions, rather than leaving everything in the same place, but a function should not do "too much", and we should rather separate it into several distinct functions.

We have to keep it as simple as possible, not to implement features that are not requested, and to divide the functions as much as possible into small functions.

Example (bad way)

import fs from 'node:fs'
import path from 'node:path'

const createFile = async (
  name: string,
  isTemporary: boolean = false
): Promise<void> => {
  if (isTemporary) {
    return await fs.promises.writeFile(path.join('temporary', name), '')
  }
  return await fs.promises.writeFile(name, '')
}

createFile is a function that does 2 things so it is better to split it in 2 separated functions.

Example (good way)

import fs from 'node:fs'
import path from 'node:path'

const createFile = async (name: string): Promise<void> => {
  await fs.promises.writeFile(name, '')
}

const createTemporaryFile = async (name: string): Promise<void> => {
  await createFile(path.join('temporary', name))
}

TDD (Test Driven Development)

Test-driven development (TDD) is a software development process relying on software requirements being converted to test cases before software is fully developed, and tracking all software development by repeatedly testing the software against all test cases. This is as opposed to software being developed first and test cases created later.

We first write tests that should fails because there are no implementation, and then we write the code implementation to make the tests succeeds.

The End To End (e2e) and Unit tests should document what is the behavior intended for the code.


Avoid comments

One of the most important rule of "Clean Code": If you need to add comments, it's because your code is not clean.

I know that might be counter intuitive at first, as most developers will advice you to add comments to your code, to document what it does.

The thing is that you should choose good variable names, break down features in multiple functions, so that others developers can read your code and understand it just by reading the functions names etc.

You can write comments, but that should only be used documenting how to use a function but not for the implementation itself and in places where you can't be more explicit.

In fact, as we saw in the TDD section, automated tests can document what a function should returns, and how the code should behave, so that should already improve code maintainability.

Having a good comment explaining a difficult code is better than nothing with a bad written code, difficult to understand.

Example (bad way)

// Check if subscription is active
if (subscription.endDate > Date.now()) {
}

Example (good way)

const isSubscriptionActive = subscription.endDate > Date.now()
if (isSubscriptionActive) {
}

Here we are creating a new variable isSubscriptionActive that allows us to avoid the need of a comment to understand what the code does.


Conclusion

We can't write the perfect clean code understandable by everyone but we can write code that is as perfect as possible to ease maintaibility for yourself and others developers.

Sources