cnam-geometry-dash/Assets/Scripts/Obstacle.cs

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using UnityEngine;
public class Obstacle : MonoBehaviour
{
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public PlayerScript playerScript;
public GameObject playerObject;
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public void Start()
{
playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
}
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public void Update()
{
}
public void OnTriggerEnter2D(Collider2D collision)
{
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playerObject.transform.rotation = playerScript.initialRotation;
playerObject.transform.position = playerScript.initialPosition;
}
}