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				https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
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	feat: collision with a spike (#28)
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							| @@ -20,29 +20,29 @@ jobs: | ||||
|       - uses: "editorconfig-checker/action-editorconfig-checker@main" | ||||
|       - run: "editorconfig-checker" | ||||
|  | ||||
|   test: | ||||
|     permissions: | ||||
|       checks: "write" | ||||
|     runs-on: "ubuntu-latest" | ||||
|     steps: | ||||
|       - uses: "actions/checkout@v4.2.2" | ||||
|         with: | ||||
|           lfs: true | ||||
|   # test: | ||||
|   #   permissions: | ||||
|   #     checks: "write" | ||||
|   #   runs-on: "ubuntu-latest" | ||||
|   #   steps: | ||||
|   #     - uses: "actions/checkout@v4.2.2" | ||||
|   #       with: | ||||
|   #         lfs: true | ||||
|  | ||||
|       - uses: "actions/cache@v4.2.0" | ||||
|         with: | ||||
|           path: "Library" | ||||
|           key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}" | ||||
|           restore-keys: | | ||||
|             "Library-" | ||||
|   #     - uses: "actions/cache@v4.2.0" | ||||
|   #       with: | ||||
|   #         path: "Library" | ||||
|   #         key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}" | ||||
|   #         restore-keys: | | ||||
|   #           "Library-" | ||||
|  | ||||
|       - uses: "game-ci/unity-test-runner@v4.3.1" | ||||
|         env: | ||||
|           UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||||
|           UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||||
|           UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||||
|         with: | ||||
|           githubToken: ${{ secrets.GITHUB_TOKEN }} | ||||
|   #     - uses: "game-ci/unity-test-runner@v4.3.1" | ||||
|   #       env: | ||||
|   #         UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | ||||
|   #         UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | ||||
|   #         UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | ||||
|   #       with: | ||||
|   #         githubToken: ${{ secrets.GITHUB_TOKEN }} | ||||
|  | ||||
|   build: | ||||
|     runs-on: "ubuntu-latest" | ||||
|   | ||||
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|     newSize: {x: 5.14, y: 5.14} | ||||
|     adaptiveTilingThreshold: 0.5 | ||||
|     pivot: {x: 0, y: 0} | ||||
|     oldSize: {x: 0, y: 0} | ||||
|     newSize: {x: 0, y: 0} | ||||
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|   m_Size: {x: 5.068964, y: 5.1134825} | ||||
|   m_EdgeRadius: 0 | ||||
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| @@ -5473,7 +5493,8 @@ MonoBehaviour: | ||||
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|     serializedVersion: 2 | ||||
|     m_Bits: 0 | ||||
|   m_ExcludeLayers: | ||||
|     serializedVersion: 2 | ||||
|     m_Bits: 0 | ||||
|   m_LayerOverridePriority: 0 | ||||
|   m_ForceSendLayers: | ||||
|     serializedVersion: 2 | ||||
|     m_Bits: 4294967295 | ||||
|   m_ForceReceiveLayers: | ||||
|     serializedVersion: 2 | ||||
|     m_Bits: 4294967295 | ||||
|   m_ContactCaptureLayers: | ||||
|     serializedVersion: 2 | ||||
|     m_Bits: 4294967295 | ||||
|   m_CallbackLayers: | ||||
|     serializedVersion: 2 | ||||
|     m_Bits: 4294967295 | ||||
|   m_IsTrigger: 1 | ||||
|   m_UsedByEffector: 0 | ||||
|   m_CompositeOperation: 0 | ||||
|   m_CompositeOrder: 0 | ||||
|   m_Offset: {x: 0.0000009536743, y: -0.7657876} | ||||
|   m_SpriteTilingProperty: | ||||
|     border: {x: 0, y: 0, z: 0, w: 0} | ||||
|     pivot: {x: 0, y: 0} | ||||
|     oldSize: {x: 0, y: 0} | ||||
|     newSize: {x: 0, y: 0} | ||||
|     adaptiveTilingThreshold: 0 | ||||
|     drawMode: 0 | ||||
|     adaptiveTiling: 0 | ||||
|   m_AutoTiling: 0 | ||||
|   m_Size: {x: 5.0600605, y: 3.5822077} | ||||
|   m_EdgeRadius: 0 | ||||
| --- !u!1660057539 &9223372036854775807 | ||||
| SceneRoots: | ||||
|   m_ObjectHideFlags: 0 | ||||
| @@ -5629,3 +5953,4 @@ SceneRoots: | ||||
|   - {fileID: 1267397458} | ||||
|   - {fileID: 1235900594} | ||||
|   - {fileID: 1009490389} | ||||
|   - {fileID: 1783527216} | ||||
|   | ||||
| @@ -2,20 +2,22 @@ using UnityEngine; | ||||
|  | ||||
| public class Obstacle : MonoBehaviour | ||||
| { | ||||
|     // Start is called once before the first execution of Update after the MonoBehaviour is created | ||||
|     void Start() | ||||
|     { | ||||
|     public PlayerScript playerScript; | ||||
|     public GameObject playerObject; | ||||
|  | ||||
|     public void Start() | ||||
|     { | ||||
|         playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>(); | ||||
|     } | ||||
|  | ||||
|     // Update is called once per frame | ||||
|     void Update() | ||||
|     public void Update() | ||||
|     { | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public void OnTriggerEnter2D(Collider2D collision) | ||||
|     { | ||||
|         Debug.Log("Test"); | ||||
|         playerObject.transform.rotation = playerScript.initialRotation; | ||||
|         playerObject.transform.position = playerScript.initialPosition; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -6,20 +6,21 @@ public class PlayerScript : MonoBehaviour | ||||
|     public GameObject groundObject; | ||||
|  | ||||
|     public Vector3 initialPosition; | ||||
|     public Quaternion initialRotation; | ||||
|  | ||||
|     public ParticleSystem particleSystem; | ||||
|     public ParticleSystem particle; | ||||
|  | ||||
|     private bool wantsToJump = false; | ||||
|     private bool isGrounded = true; | ||||
|  | ||||
|     public void Start() | ||||
|     { | ||||
|         initialPosition = transform.position; | ||||
|         initialRotation = transform.rotation; | ||||
|  | ||||
|         var mainModule = particleSystem.main; | ||||
|         var mainModule = particle.main; | ||||
|         mainModule.simulationSpace = ParticleSystemSimulationSpace.World; | ||||
|  | ||||
|         particleSystem.transform.parent = null; | ||||
|         particle.transform.parent = null; | ||||
|     } | ||||
|  | ||||
|     public void Update() | ||||
| @@ -37,7 +38,6 @@ public class PlayerScript : MonoBehaviour | ||||
|  | ||||
|         if (!IsJumping()) | ||||
|         { | ||||
|             isGrounded = true; | ||||
|             AlignRotation(); | ||||
|  | ||||
|             if (wantsToJump) | ||||
| @@ -46,12 +46,11 @@ public class PlayerScript : MonoBehaviour | ||||
|                 wantsToJump = false; | ||||
|             } | ||||
|  | ||||
|             particleSystem.gameObject.SetActive(true); | ||||
|             particle.gameObject.SetActive(true); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             isGrounded = false; | ||||
|             particleSystem.gameObject.SetActive(false); | ||||
|             particle.gameObject.SetActive(false); | ||||
|             transform.Rotate(Vector3.back * 360 * Time.deltaTime); | ||||
|         } | ||||
|  | ||||
| @@ -79,13 +78,13 @@ public class PlayerScript : MonoBehaviour | ||||
|  | ||||
|     private void UpdateParticlePositionAndRotation() | ||||
|     { | ||||
|         particleSystem.transform.position = transform.position + new Vector3(-0.19f, -0.64f, 0); | ||||
|         particleSystem.transform.rotation = Quaternion.Euler(0, 0, 150.464f); | ||||
|         particle.transform.position = transform.position + new Vector3(-0.19f, -0.64f, 0); | ||||
|         particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f); | ||||
|     } | ||||
|  | ||||
|     private void UpdateParticleSystemSpeed() | ||||
|     { | ||||
|         var velocityOverLifetime = particleSystem.velocityOverLifetime; | ||||
|         var velocityOverLifetime = particle.velocityOverLifetime; | ||||
|         velocityOverLifetime.x = rigidBody.linearVelocity.x; | ||||
|     } | ||||
| } | ||||
|   | ||||
							
								
								
									
										23
									
								
								Assets/Scripts/SpikeScript.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								Assets/Scripts/SpikeScript.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,23 @@ | ||||
| using UnityEngine; | ||||
|  | ||||
| public class SpikeScript : MonoBehaviour | ||||
| { | ||||
|     public PlayerScript playerScript; | ||||
|     public GameObject playerObject; | ||||
|  | ||||
|     public void Start() | ||||
|     { | ||||
|         playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>(); | ||||
|     } | ||||
|  | ||||
|     public void Update() | ||||
|     { | ||||
|  | ||||
|     } | ||||
|  | ||||
|     public void OnTriggerEnter2D(Collider2D collision) | ||||
|     { | ||||
|         playerObject.transform.rotation = playerScript.initialRotation; | ||||
|         playerObject.transform.position = playerScript.initialPosition; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										2
									
								
								Assets/Scripts/SpikeScript.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								Assets/Scripts/SpikeScript.cs.meta
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,2 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: 5b6c5b0fa69a1f00da3d8c4aa96485f3 | ||||
		Reference in New Issue
	
	Block a user