cnam-geometry-dash/Assets/Scripts/ObstacleSafe.cs

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using UnityEngine;
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public class ObstacleSafe : MonoBehaviour
{
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public PlayerScript playerScript;
public GameObject playerObject;
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public void Start()
{
playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
}
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public void Update()
{
}
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public void OnCollisionEnter()
{
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playerScript.isColliding = true;
}
public void OnCollisionExit()
{
playerScript.isColliding = false;
}
}