cnam-geometry-dash/Assets/BirdScript.cs

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using UnityEngine;
public class BirdScript : MonoBehaviour
{
public float flapStrength = 7;
public bool isAlive = true;
public Rigidbody2D rigidBody;
public LogicManagerScript logicManager;
public void Update()
{
if (!isAlive)
{
return;
}
if (Input.GetKeyDown(KeyCode.Space))
{
rigidBody.linearVelocity = Vector2.up * flapStrength;
}
}
public void OnCollisionEnter2D(Collision2D collision)
{
logicManager.GameOver();
isAlive = false;
}
}