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feat: sounds effects (click on button, win and death) (#67)
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@ -1,3 +1,4 @@
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@ -67,17 +68,6 @@ public class ShipGameMode : IGameMode
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public void OnCollisionEnter(Player player, Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Kill"))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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return;
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}
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if (collision.gameObject.CompareTag("Win"))
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{
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SceneManager.LoadScene("HomeScene");
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return;
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}
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float currentAngle = GetCurrentZAngle(player);
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float shortestAngle = Mathf.DeltaAngle(currentAngle, 0);
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player.Transform.rotation = Quaternion.RotateTowards(player.Transform.rotation, Quaternion.Euler(0, 0, 0), Mathf.Abs(shortestAngle));
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