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				https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
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	fix: export (#65)
This commit is contained in:
		| @@ -5418,6 +5418,9 @@ GameObject: | ||||
|   - component: {fileID: 678214373} | ||||
|   - component: {fileID: 678214375} | ||||
|   - component: {fileID: 678214374} | ||||
|   - component: {fileID: 678214378} | ||||
|   - component: {fileID: 678214377} | ||||
|   - component: {fileID: 678214376} | ||||
|   m_Layer: 5 | ||||
|   m_Name: Save | ||||
|   m_TagString: Untagged | ||||
| @@ -5482,6 +5485,89 @@ CanvasRenderer: | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 678214372} | ||||
|   m_CullTransparentMesh: 1 | ||||
| --- !u!114 &678214376 | ||||
| MonoBehaviour: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 678214372} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   m_Navigation: | ||||
|     m_Mode: 3 | ||||
|     m_WrapAround: 0 | ||||
|     m_SelectOnUp: {fileID: 0} | ||||
|     m_SelectOnDown: {fileID: 0} | ||||
|     m_SelectOnLeft: {fileID: 0} | ||||
|     m_SelectOnRight: {fileID: 0} | ||||
|   m_Transition: 1 | ||||
|   m_Colors: | ||||
|     m_NormalColor: {r: 1, g: 1, b: 1, a: 1} | ||||
|     m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} | ||||
|     m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} | ||||
|     m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} | ||||
|     m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} | ||||
|     m_ColorMultiplier: 1 | ||||
|     m_FadeDuration: 0.1 | ||||
|   m_SpriteState: | ||||
|     m_HighlightedSprite: {fileID: 0} | ||||
|     m_PressedSprite: {fileID: 0} | ||||
|     m_SelectedSprite: {fileID: 0} | ||||
|     m_DisabledSprite: {fileID: 0} | ||||
|   m_AnimationTriggers: | ||||
|     m_NormalTrigger: Normal | ||||
|     m_HighlightedTrigger: Highlighted | ||||
|     m_PressedTrigger: Pressed | ||||
|     m_SelectedTrigger: Selected | ||||
|     m_DisabledTrigger: Disabled | ||||
|   m_Interactable: 1 | ||||
|   m_TargetGraphic: {fileID: 678214374} | ||||
|   m_OnClick: | ||||
|     m_PersistentCalls: | ||||
|       m_Calls: | ||||
|       - m_Target: {fileID: 678214377} | ||||
|         m_TargetAssemblyTypeName: JSONExporter, Assembly-CSharp | ||||
|         m_MethodName: ExportJSON | ||||
|         m_Mode: 1 | ||||
|         m_Arguments: | ||||
|           m_ObjectArgument: {fileID: 0} | ||||
|           m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine | ||||
|           m_IntArgument: 0 | ||||
|           m_FloatArgument: 0 | ||||
|           m_StringArgument:  | ||||
|           m_BoolArgument: 0 | ||||
|         m_CallState: 2 | ||||
| --- !u!114 &678214377 | ||||
| MonoBehaviour: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 678214372} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: d3227fe18f4441647bdd19d3131efa02, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   statusText: {fileID: 0} | ||||
| --- !u!114 &678214378 | ||||
| MonoBehaviour: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   m_CorrespondingSourceObject: {fileID: 0} | ||||
|   m_PrefabInstance: {fileID: 0} | ||||
|   m_PrefabAsset: {fileID: 0} | ||||
|   m_GameObject: {fileID: 678214372} | ||||
|   m_Enabled: 1 | ||||
|   m_EditorHideFlags: 0 | ||||
|   m_Script: {fileID: 11500000, guid: f5bf592d3d8430744a08058675701934, type: 3} | ||||
|   m_Name:  | ||||
|   m_EditorClassIdentifier:  | ||||
|   blockGroupContainer: {fileID: 0} | ||||
|   buttonPrefabTemplate: {fileID: 0} | ||||
| --- !u!1 &739948034 | ||||
| GameObject: | ||||
|   m_ObjectHideFlags: 0 | ||||
|   | ||||
| @@ -5,12 +5,17 @@ using System.Collections.Generic; | ||||
| using SimpleFileBrowser; | ||||
| using TMPro; | ||||
|  | ||||
| #if UNITY_EDITOR | ||||
| using UnityEditor; | ||||
| #endif | ||||
|  | ||||
| [RequireComponent(typeof(LevelEditor))] | ||||
| public class JSONExporter : MonoBehaviour | ||||
| { | ||||
|     public TMP_Text statusText; | ||||
|     private LevelEditor editor; | ||||
|     private string levelsFolder; | ||||
|     private string assetFolderPath; | ||||
|  | ||||
|     private void Awake() | ||||
|     { | ||||
| @@ -19,6 +24,8 @@ public class JSONExporter : MonoBehaviour | ||||
|         if (!Directory.Exists(levelsFolder)) | ||||
|             Directory.CreateDirectory(levelsFolder); | ||||
|  | ||||
|         assetFolderPath = "Assets/Resources/Levels"; | ||||
|  | ||||
|         if (statusText == null) | ||||
|         { | ||||
|             var statusObj = GameObject.Find("StatusText"); | ||||
| @@ -104,36 +111,33 @@ public class JSONExporter : MonoBehaviour | ||||
|         { | ||||
|             Debug.LogError("Export error: " + e); | ||||
|             SetStatus("Export error. See console.", Color.red); | ||||
|             yield break; | ||||
|         } | ||||
|  | ||||
| #if UNITY_EDITOR | ||||
|         UnityEditor.AssetDatabase.Refresh(); | ||||
|         string assetPath = Path.Combine(assetFolderPath, fileName + ".json"); | ||||
|         AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate); | ||||
| #endif | ||||
|         var loader = Object.FindAnyObjectByType<LevelsLoader>(); | ||||
|         if (loader != null) | ||||
|             loader.RefreshLevels(); | ||||
|  | ||||
|         var loader = FindObjectOfType<LevelsLoader>(); | ||||
|         loader?.RefreshLevels(); | ||||
|     } | ||||
|  | ||||
|     private void SetStatus(string message, Color color) | ||||
|     { | ||||
|         if (statusText != null) | ||||
|         { | ||||
|             statusText.text = message; | ||||
|             statusText.color = color; | ||||
|             statusText.gameObject.SetActive(false); | ||||
|             statusText.gameObject.SetActive(true); | ||||
|             Canvas.ForceUpdateCanvases(); | ||||
|         } | ||||
|         if (statusText == null) return; | ||||
|         statusText.text = message; | ||||
|         statusText.color = color; | ||||
|         statusText.gameObject.SetActive(false); | ||||
|         statusText.gameObject.SetActive(true); | ||||
|         Canvas.ForceUpdateCanvases(); | ||||
|     } | ||||
|  | ||||
|     [System.Serializable] | ||||
|     private class SerializableElement | ||||
|     { | ||||
|         public string type; | ||||
|         public float x; | ||||
|         public float y; | ||||
|         public float scaleX; | ||||
|         public float scaleY; | ||||
|         public float x, y, scaleX, scaleY; | ||||
|     } | ||||
|  | ||||
|     [System.Serializable] | ||||
|   | ||||
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