feat: sounds effects (click on button, win and death) (#67)

This commit is contained in:
2025-05-16 19:27:38 +02:00
committed by GitHub
parent 2c7a420f90
commit 0b32ce7036
28 changed files with 1265 additions and 63 deletions

View File

@ -13,26 +13,26 @@ public class PauseMenu : MonoBehaviour
{
if (PlayerPrefs.HasKey("Volume"))
{
levelLoader.audioSource.volume = PlayerPrefs.GetFloat("Volume");
volumeSlider.value = levelLoader.audioSource.volume;
levelLoader.musicSource.volume = PlayerPrefs.GetFloat("Volume");
volumeSlider.value = levelLoader.musicSource.volume;
}
else
{
levelLoader.audioSource.volume = 1f;
levelLoader.musicSource.volume = 1f;
volumeSlider.value = 1f;
}
}
public void ChangeVolume()
{
levelLoader.audioSource.volume = volumeSlider.value;
PlayerPrefs.SetFloat("Volume", levelLoader.audioSource.volume);
levelLoader.musicSource.volume = volumeSlider.value;
PlayerPrefs.SetFloat("Volume", levelLoader.musicSource.volume);
}
public void Pause()
{
Time.timeScale = 0;
levelLoader.audioSource.Pause();
levelLoader.musicSource.Pause();
pauseMenu.SetActive(true);
pauseButton.SetActive(false);
@ -47,7 +47,7 @@ public class PauseMenu : MonoBehaviour
public void Resume()
{
Time.timeScale = 1;
levelLoader.audioSource.Play();
levelLoader.musicSource.Play();
pauseMenu.SetActive(false);
pauseButton.SetActive(true);