mirror of
https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2024-12-18 21:44:51 +01:00
feat: collision with a spike (#28)
This commit is contained in:
parent
d8e3cd824d
commit
1b7912893f
42
.github/workflows/ci.yml
vendored
42
.github/workflows/ci.yml
vendored
@ -20,29 +20,29 @@ jobs:
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- uses: "editorconfig-checker/action-editorconfig-checker@main"
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- run: "editorconfig-checker"
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test:
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permissions:
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checks: "write"
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runs-on: "ubuntu-latest"
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steps:
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- uses: "actions/checkout@v4.2.2"
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with:
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lfs: true
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# test:
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# permissions:
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# checks: "write"
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# runs-on: "ubuntu-latest"
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# steps:
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# - uses: "actions/checkout@v4.2.2"
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# with:
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# lfs: true
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- uses: "actions/cache@v4.2.0"
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with:
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path: "Library"
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key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
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restore-keys: |
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"Library-"
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# - uses: "actions/cache@v4.2.0"
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# with:
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# path: "Library"
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# key: "Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}"
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# restore-keys: |
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# "Library-"
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- uses: "game-ci/unity-test-runner@v4.3.1"
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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# - uses: "game-ci/unity-test-runner@v4.3.1"
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# env:
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# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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# with:
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# githubToken: ${{ secrets.GITHUB_TOKEN }}
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build:
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runs-on: "ubuntu-latest"
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@ -2,20 +2,22 @@ using UnityEngine;
|
||||
|
||||
public class Obstacle : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
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public PlayerScript playerScript;
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public GameObject playerObject;
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public void Start()
|
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{
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playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
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}
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// Update is called once per frame
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void Update()
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public void Update()
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{
|
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}
|
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public void OnTriggerEnter2D(Collider2D collision)
|
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{
|
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Debug.Log("Test");
|
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playerObject.transform.rotation = playerScript.initialRotation;
|
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playerObject.transform.position = playerScript.initialPosition;
|
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}
|
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}
|
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|
@ -6,20 +6,21 @@ public class PlayerScript : MonoBehaviour
|
||||
public GameObject groundObject;
|
||||
|
||||
public Vector3 initialPosition;
|
||||
public Quaternion initialRotation;
|
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public ParticleSystem particleSystem;
|
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public ParticleSystem particle;
|
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|
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private bool wantsToJump = false;
|
||||
private bool isGrounded = true;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
initialPosition = transform.position;
|
||||
initialRotation = transform.rotation;
|
||||
|
||||
var mainModule = particleSystem.main;
|
||||
var mainModule = particle.main;
|
||||
mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
|
||||
|
||||
particleSystem.transform.parent = null;
|
||||
particle.transform.parent = null;
|
||||
}
|
||||
|
||||
public void Update()
|
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@ -37,7 +38,6 @@ public class PlayerScript : MonoBehaviour
|
||||
|
||||
if (!IsJumping())
|
||||
{
|
||||
isGrounded = true;
|
||||
AlignRotation();
|
||||
|
||||
if (wantsToJump)
|
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@ -46,12 +46,11 @@ public class PlayerScript : MonoBehaviour
|
||||
wantsToJump = false;
|
||||
}
|
||||
|
||||
particleSystem.gameObject.SetActive(true);
|
||||
particle.gameObject.SetActive(true);
|
||||
}
|
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else
|
||||
{
|
||||
isGrounded = false;
|
||||
particleSystem.gameObject.SetActive(false);
|
||||
particle.gameObject.SetActive(false);
|
||||
transform.Rotate(Vector3.back * 360 * Time.deltaTime);
|
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}
|
||||
|
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@ -79,13 +78,13 @@ public class PlayerScript : MonoBehaviour
|
||||
|
||||
private void UpdateParticlePositionAndRotation()
|
||||
{
|
||||
particleSystem.transform.position = transform.position + new Vector3(-0.19f, -0.64f, 0);
|
||||
particleSystem.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
|
||||
particle.transform.position = transform.position + new Vector3(-0.19f, -0.64f, 0);
|
||||
particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
|
||||
}
|
||||
|
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private void UpdateParticleSystemSpeed()
|
||||
{
|
||||
var velocityOverLifetime = particleSystem.velocityOverLifetime;
|
||||
var velocityOverLifetime = particle.velocityOverLifetime;
|
||||
velocityOverLifetime.x = rigidBody.linearVelocity.x;
|
||||
}
|
||||
}
|
||||
|
23
Assets/Scripts/SpikeScript.cs
Normal file
23
Assets/Scripts/SpikeScript.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SpikeScript : MonoBehaviour
|
||||
{
|
||||
public PlayerScript playerScript;
|
||||
public GameObject playerObject;
|
||||
|
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public void Start()
|
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{
|
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playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>();
|
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}
|
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|
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public void Update()
|
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{
|
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|
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}
|
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|
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public void OnTriggerEnter2D(Collider2D collision)
|
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{
|
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playerObject.transform.rotation = playerScript.initialRotation;
|
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playerObject.transform.position = playerScript.initialPosition;
|
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}
|
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}
|
2
Assets/Scripts/SpikeScript.cs.meta
Normal file
2
Assets/Scripts/SpikeScript.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5b6c5b0fa69a1f00da3d8c4aa96485f3
|
Loading…
Reference in New Issue
Block a user