feat: rocket mode (#44)

Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
This commit is contained in:
djelalb
2025-03-17 11:49:13 +01:00
committed by GitHub
parent 8c29e86ca6
commit 28e56eeab7
34 changed files with 1528 additions and 77 deletions

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using UnityEngine;
public interface IGameMode
{
void Update(Player player);
void OnCollisionEnter(Player player, Collision2D collision);
void OnCollisionExit(Player player, Collision2D collision);
}

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fileFormatVersion: 2
guid: 68e961c0b929a2a4d9e92b2f2bf9e197

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using UnityEngine;
using UnityEngine.SceneManagement;
public class NormalGameMode : IGameMode
{
private const float HorizontalSpeed = 8.6f;
private const float JumpForce = 26.6581f;
private const KeyCode JumpKey = KeyCode.Space;
public void Update(Player player)
{
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
{
Jump(player);
}
if (!IsJumping(player))
{
AlignRotation(player);
player.Particle.gameObject.SetActive(true);
}
else
{
player.Particle.gameObject.SetActive(false);
player.Transform.Rotate(Vector3.back * 360 * Time.deltaTime);
}
UpdateParticlePositionAndRotation(player);
}
private void Jump(Player player)
{
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
player.LevelsLoader.IncreaseTotalJumps();
}
private bool IsJumping(Player player)
{
return !player.IsColliding;
}
private void AlignRotation(Player player)
{
Vector3 rotation = player.Transform.rotation.eulerAngles;
rotation.z = Mathf.Round(rotation.z / 90) * 90;
player.Transform.rotation = Quaternion.Euler(rotation);
}
private void UpdateParticlePositionAndRotation(Player player)
{
player.Particle.transform.position = player.Transform.position + new Vector3(-0.19f, -0.64f, -10);
player.Particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
}
public void OnCollisionEnter(Player player, Collision2D collision)
{
player.IsColliding = true;
player.CanJump = true;
if (collision.gameObject.CompareTag("Kill"))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
if (collision.gameObject.CompareTag("Win"))
{
SceneManager.LoadScene("SelectLevelScene");
}
}
public void OnCollisionExit(Player player, Collision2D collision)
{
player.IsColliding = false;
}
}

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fileFormatVersion: 2
guid: 222f727842e308847a028d3fce55d364

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using UnityEngine;
using UnityEngine.SceneManagement;
public class ShipGameMode : IGameMode
{
private const float HorizontalSpeed = 8.6f;
private const float JumpForce = 26.6581f;
private const KeyCode JumpKey = KeyCode.Space;
public void Update(Player player)
{
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
if (player.HasStarted && Input.GetKey(JumpKey))
{
Jump(player);
}
}
private void Jump(Player player)
{
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
player.LevelsLoader.IncreaseTotalJumps();
}
public void OnCollisionEnter(Player player, Collision2D collision)
{
if (collision.gameObject.CompareTag("Kill"))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
if (collision.gameObject.CompareTag("Win"))
{
SceneManager.LoadScene("HomeScene");
}
}
public void OnCollisionExit(Player player, Collision2D collision)
{
// rien pour l'instant
}
}

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guid: 28b5f8f9214141740af5157d6b421677