feat: rocket mode (#44)
Co-authored-by: Djelal BOUDJI <djelal@gmail.com>
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spritePivot: {x: 0.5, y: 0.5}
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spriteSheet:
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sprites:
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|
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|
name: Ship_0
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|
rect:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
indices:
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|
edges: []
|
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|
weights: []
|
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|
outline: []
|
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|
customData:
|
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|
physicsShape: []
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|
bones: []
|
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|
spriteID:
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|
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|
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|
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|
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weights: []
|
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|
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|
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|
spriteCustomMetadata:
|
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|
entries: []
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|
nameFileIdTable:
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|
Ship_0: -8820715720815460284
|
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|
mipmapLimitGroupName:
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|
pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5410,11 +5410,6 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: ebe0bd74200510d4aa75c327a76499c6, type: 3}
|
m_Script: {fileID: 11500000, guid: ebe0bd74200510d4aa75c327a76499c6, type: 3}
|
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m_Name:
|
m_Name:
|
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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rigidBody: {fileID: 1267397456}
|
|
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playerObject: {fileID: 1267397455}
|
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particle: {fileID: 725779776}
|
|
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levelsLoader: {fileID: 0}
|
|
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isColliding: 1
|
|
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--- !u!61 &1267397460
|
--- !u!61 &1267397460
|
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BoxCollider2D:
|
BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
8
Assets/Scripts/GameMode.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 86a7976eac8daf648837e934393ac7ba
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|
folderAsset: yes
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|
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|
externalObjects: {}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/Scripts/GameMode/IGameMode.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface IGameMode
|
||||||
|
{
|
||||||
|
void Update(Player player);
|
||||||
|
void OnCollisionEnter(Player player, Collision2D collision);
|
||||||
|
void OnCollisionExit(Player player, Collision2D collision);
|
||||||
|
}
|
2
Assets/Scripts/GameMode/IGameMode.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 68e961c0b929a2a4d9e92b2f2bf9e197
|
78
Assets/Scripts/GameMode/NormalGameMode.cs
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class NormalGameMode : IGameMode
|
||||||
|
{
|
||||||
|
private const float HorizontalSpeed = 8.6f;
|
||||||
|
private const float JumpForce = 26.6581f;
|
||||||
|
private const KeyCode JumpKey = KeyCode.Space;
|
||||||
|
|
||||||
|
public void Update(Player player)
|
||||||
|
{
|
||||||
|
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
|
||||||
|
|
||||||
|
if (player.HasStarted && player.IsColliding && Input.GetKey(JumpKey) && player.CanJump)
|
||||||
|
{
|
||||||
|
Jump(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsJumping(player))
|
||||||
|
{
|
||||||
|
AlignRotation(player);
|
||||||
|
player.Particle.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.Particle.gameObject.SetActive(false);
|
||||||
|
player.Transform.Rotate(Vector3.back * 360 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateParticlePositionAndRotation(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Jump(Player player)
|
||||||
|
{
|
||||||
|
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
|
||||||
|
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
|
||||||
|
player.LevelsLoader.IncreaseTotalJumps();
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsJumping(Player player)
|
||||||
|
{
|
||||||
|
return !player.IsColliding;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AlignRotation(Player player)
|
||||||
|
{
|
||||||
|
Vector3 rotation = player.Transform.rotation.eulerAngles;
|
||||||
|
rotation.z = Mathf.Round(rotation.z / 90) * 90;
|
||||||
|
player.Transform.rotation = Quaternion.Euler(rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateParticlePositionAndRotation(Player player)
|
||||||
|
{
|
||||||
|
player.Particle.transform.position = player.Transform.position + new Vector3(-0.19f, -0.64f, -10);
|
||||||
|
player.Particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCollisionEnter(Player player, Collision2D collision)
|
||||||
|
{
|
||||||
|
player.IsColliding = true;
|
||||||
|
player.CanJump = true;
|
||||||
|
|
||||||
|
if (collision.gameObject.CompareTag("Kill"))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (collision.gameObject.CompareTag("Win"))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("SelectLevelScene");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCollisionExit(Player player, Collision2D collision)
|
||||||
|
{
|
||||||
|
player.IsColliding = false;
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/GameMode/NormalGameMode.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 222f727842e308847a028d3fce55d364
|
43
Assets/Scripts/GameMode/ShipGameMode.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ShipGameMode : IGameMode
|
||||||
|
{
|
||||||
|
private const float HorizontalSpeed = 8.6f;
|
||||||
|
private const float JumpForce = 26.6581f;
|
||||||
|
private const KeyCode JumpKey = KeyCode.Space;
|
||||||
|
|
||||||
|
public void Update(Player player)
|
||||||
|
{
|
||||||
|
player.RigidBody.linearVelocity = new Vector2(HorizontalSpeed, player.RigidBody.linearVelocity.y);
|
||||||
|
|
||||||
|
if (player.HasStarted && Input.GetKey(JumpKey))
|
||||||
|
{
|
||||||
|
Jump(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Jump(Player player)
|
||||||
|
{
|
||||||
|
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
|
||||||
|
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
|
||||||
|
player.LevelsLoader.IncreaseTotalJumps();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCollisionEnter(Player player, Collision2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.CompareTag("Kill"))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
if (collision.gameObject.CompareTag("Win"))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("HomeScene");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCollisionExit(Player player, Collision2D collision)
|
||||||
|
{
|
||||||
|
// rien pour l'instant
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/GameMode/ShipGameMode.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 28b5f8f9214141740af5157d6b421677
|
@ -1,101 +1,75 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
public class Player : MonoBehaviour
|
public class Player : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Rigidbody2D rigidBody;
|
public Rigidbody2D RigidBody { get; private set; }
|
||||||
public GameObject playerObject;
|
public Transform Transform { get; private set; }
|
||||||
public ParticleSystem particle;
|
public ParticleSystem Particle { get; private set; }
|
||||||
public LevelsLoader levelsLoader;
|
public LevelsLoader LevelsLoader { get; private set; }
|
||||||
|
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||||
|
public bool IsColliding { get; set; } = true;
|
||||||
|
public bool HasStarted { get; private set; } = false;
|
||||||
|
public bool CanJump { get; set; } = true;
|
||||||
|
|
||||||
public bool isColliding = true;
|
public IGameMode CurrentGameMode { get; set; }
|
||||||
private bool hasStarted = false;
|
|
||||||
|
|
||||||
private bool canJump = true;
|
public void Awake()
|
||||||
|
{
|
||||||
|
RigidBody = GetComponent<Rigidbody2D>();
|
||||||
|
Transform = transform;
|
||||||
|
Particle = GetComponentInChildren<ParticleSystem>();
|
||||||
|
SpriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
||||||
|
LevelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
||||||
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
levelsLoader = GameObject.FindGameObjectWithTag("LevelsLoader").GetComponent<LevelsLoader>();
|
var mainModule = Particle.main;
|
||||||
|
|
||||||
var mainModule = particle.main;
|
|
||||||
mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
|
mainModule.simulationSpace = ParticleSystemSimulationSpace.World;
|
||||||
particle.transform.parent = null;
|
Particle.transform.parent = null;
|
||||||
|
|
||||||
Invoke(nameof(EnableInput), 0.1f);
|
Invoke(nameof(EnableInput), 0.1f);
|
||||||
|
|
||||||
|
CurrentGameMode = new NormalGameMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EnableInput()
|
private void EnableInput()
|
||||||
{
|
{
|
||||||
hasStarted = true;
|
HasStarted = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
rigidBody.linearVelocity = new Vector2(8.6f, rigidBody.linearVelocity.y);
|
CurrentGameMode.Update(this);
|
||||||
|
|
||||||
if (hasStarted && isColliding && Input.GetKey(KeyCode.Space) && canJump)
|
|
||||||
{
|
|
||||||
Jump();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!IsJumping())
|
|
||||||
{
|
|
||||||
AlignRotation();
|
|
||||||
particle.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
particle.gameObject.SetActive(false);
|
|
||||||
transform.Rotate(Vector3.back * 360 * Time.deltaTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateParticlePositionAndRotation();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Jump()
|
|
||||||
{
|
|
||||||
rigidBody.linearVelocity = new Vector2(rigidBody.linearVelocity.x, 0);
|
|
||||||
rigidBody.AddForce(Vector2.up * 26.6581f, ForceMode2D.Impulse);
|
|
||||||
levelsLoader.IncreaseTotalJumps();
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsJumping()
|
|
||||||
{
|
|
||||||
return !isColliding;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AlignRotation()
|
|
||||||
{
|
|
||||||
Vector3 rotation = transform.rotation.eulerAngles;
|
|
||||||
rotation.z = Mathf.Round(rotation.z / 90) * 90;
|
|
||||||
transform.rotation = Quaternion.Euler(rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateParticlePositionAndRotation()
|
|
||||||
{
|
|
||||||
particle.transform.position = transform.position + new Vector3(-0.19f, -0.64f, -10);
|
|
||||||
particle.transform.rotation = Quaternion.Euler(0, 0, 150.464f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnCollisionEnter2D(Collision2D collision)
|
public void OnCollisionEnter2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
isColliding = true;
|
CurrentGameMode.OnCollisionEnter(this, collision);
|
||||||
canJump = true;
|
|
||||||
|
|
||||||
if (collision.gameObject.CompareTag("Kill"))
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (collision.gameObject.CompareTag("Win"))
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("HomeScene");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnCollisionExit2D(Collision2D collision)
|
public void OnCollisionExit2D(Collision2D collision)
|
||||||
{
|
{
|
||||||
isColliding = false;
|
CurrentGameMode.OnCollisionExit(this, collision);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.CompareTag("ShipPortal"))
|
||||||
|
{
|
||||||
|
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/Ship");
|
||||||
|
ChangeGameMode(new ShipGameMode());
|
||||||
|
}
|
||||||
|
else if (collision.CompareTag("CubePortal"))
|
||||||
|
{
|
||||||
|
SpriteRenderer.sprite = Resources.Load<Sprite>("Shapes/BaseSquare");
|
||||||
|
ChangeGameMode(new NormalGameMode());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeGameMode(IGameMode newMode)
|
||||||
|
{
|
||||||
|
CurrentGameMode = newMode;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,9 @@ TagManager:
|
|||||||
- Kill
|
- Kill
|
||||||
- Win
|
- Win
|
||||||
- LevelsLoader
|
- LevelsLoader
|
||||||
|
- LevelLoader
|
||||||
|
- CubePortal
|
||||||
|
- ShipPortal
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|