fix: map editor design (#61)

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M VINCENT PETT authored and GitHub committed 2025-05-15 07:13:26 +02:00
1 parent bde6ea3a43
commit 3fe6a2998c
3 files changed
+307 -293

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@@ -87,6 +87,7 @@ public class NormalGameMode : IGameMode
{
player.IsColliding = true;
Debug.Log(collision.gameObject.tag.ToString());
if (collision.gameObject.CompareTag("Kill"))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);