feat: init AI (#60)

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Théo LUDWIG 2025-05-15 07:12:46 +02:00 committed by GitHub
parent 0263f6b3b0
commit bde6ea3a43
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12 changed files with 508 additions and 16 deletions

19
Assets/AI.cs Normal file
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@ -0,0 +1,19 @@
using UnityEngine;
using UnityEngine.UI;
public class AI : MonoBehaviour
{
public Toggle AIToggle;
public Player player;
public void OnAiChange()
{
player.IsAI = AIToggle.isOn;
}
public void Awake()
{
AIToggle = GetComponent<Toggle>();
AIToggle.isOn = player.IsAI;
}
}

2
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@ -5,4 +5,6 @@ public interface IGameMode
void Update(Player player);
void OnCollisionEnter(Player player, Collision2D collision);
void OnCollisionExit(Player player, Collision2D collision);
void Jump(Player player);
}

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@ -38,7 +38,7 @@ public class NormalGameMode : IGameMode
UpdateParticlePositionAndRotation(player);
}
private void Jump(Player player)
public void Jump(Player player)
{
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);

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@ -55,7 +55,7 @@ public class ShipGameMode : IGameMode
return angle;
}
private void Jump(Player player)
public void Jump(Player player)
{
player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);

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@ -38,6 +38,11 @@ public class LevelLoader : MonoBehaviour
GameObject prefab = GetPrefab(element.type);
GameObject instance = Instantiate(prefab, new Vector3(element.x, element.y, 0), Quaternion.identity);
// if (prefab.CompareTag("Kill"))
// {
Instantiate(Resources.Load<GameObject>("AICollider"), new Vector3(element.x - 1, element.y, 0), Quaternion.identity);
// }
Vector3 originalScale = instance.transform.localScale;
float newScaleX = element.scaleX > 0 ? element.scaleX : originalScale.x;
float newScaleY = element.scaleY > 0 ? element.scaleY : originalScale.y;

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@ -24,9 +24,13 @@ public class Player : MonoBehaviour
GameObject loaderObj = GameObject.FindGameObjectWithTag("LevelsLoader");
if (loaderObj != null)
{
LevelsLoader = loaderObj.GetComponent<LevelsLoader>();
}
else
{
Debug.LogWarning("LevelsLoader introuvable : Progression désactivée pour ce niveau.");
}
}
public void Start()
@ -38,13 +42,33 @@ public class Player : MonoBehaviour
CurrentGameMode = new NormalGameMode();
}
public bool IsAI
{
get
{
if (PlayerPrefs.HasKey("AI"))
{
return PlayerPrefs.GetInt("AI") == 1;
}
else
{
return false;
}
}
set
{
PlayerPrefs.SetInt("AI", value ? 1 : 0);
}
}
public void Update()
{
if (CurrentGameMode != null)
CurrentGameMode.Update(this);
CurrentGameMode?.Update(this);
if (LevelsLoader != null)
{
LevelsLoader.CalculateCurrentProgressionPercent(transform.position);
}
}
public virtual void OnCollisionEnter2D(Collision2D collision)
@ -79,6 +103,10 @@ public class Player : MonoBehaviour
SpeedMultiplier /= 1.5f;
Destroy(collision.gameObject);
}
else if (collision.CompareTag("AICollider") && IsAI)
{
CurrentGameMode.Jump(this);
}
}
public void ChangeGameMode(IGameMode newMode)

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m_IslandSolverContactsPerJob: 50
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@ -18,7 +18,7 @@ TagManager:
- PortalButtonGroup
- BonusBoostSpeed
- BonusSlowSpeed
- Ground
- AICollider
layers:
- Default
- TransparentFX