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fix: map editor design (#61)
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@ -87,6 +87,7 @@ public class NormalGameMode : IGameMode
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{
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player.IsColliding = true;
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Debug.Log(collision.gameObject.tag.ToString());
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if (collision.gameObject.CompareTag("Kill"))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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