fix: rotation, smooth camera, ship portal collider, obstacle block collider, player rigid body detection, dynamic ground (#54)

This commit is contained in:
2025-04-06 17:24:10 +02:00
committed by GitHub
parent be5ea1e60a
commit 53af80411f
16 changed files with 222 additions and 187 deletions

View File

@ -202,7 +202,7 @@ BoxCollider2D:
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: -0.0040085316, y: -0.985047}
m_Offset: {x: -0.0040085316, y: -0.35639262}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@ -212,7 +212,7 @@ BoxCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 5.1211915, y: 2.672097}
m_Size: {x: 5.1211915, y: 4.4239116}
m_EdgeRadius: 0
--- !u!1 &4179475610744468388
GameObject:
@ -280,7 +280,7 @@ BoxCollider2D:
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: -0.004009247, y: 1.7748187}
m_Offset: {x: 0.0038814545, y: 2.4709496}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@ -290,5 +290,5 @@ BoxCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 5.121194, y: 1.4569769}
m_Size: {x: 5.1474953, y: 0.20310307}
m_EdgeRadius: 0