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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
synced 2025-06-10 22:20:40 +02:00
fix: rotation, smooth camera, ship portal collider, obstacle block collider, player rigid body detection, dynamic ground (#54)
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@ -202,7 +202,7 @@ BoxCollider2D:
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: -0.0040085316, y: -0.985047}
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m_Offset: {x: -0.0040085316, y: -0.35639262}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -212,7 +212,7 @@ BoxCollider2D:
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 5.1211915, y: 2.672097}
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m_Size: {x: 5.1211915, y: 4.4239116}
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m_EdgeRadius: 0
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--- !u!1 &4179475610744468388
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GameObject:
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@ -280,7 +280,7 @@ BoxCollider2D:
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: -0.004009247, y: 1.7748187}
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m_Offset: {x: 0.0038814545, y: 2.4709496}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -290,5 +290,5 @@ BoxCollider2D:
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 5.121194, y: 1.4569769}
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m_Size: {x: 5.1474953, y: 0.20310307}
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m_EdgeRadius: 0
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