feat: map editor design (#53)

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M VINCENT PETT 2025-04-04 13:14:07 +02:00 committed by GitHub
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commit be5ea1e60a
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95 changed files with 2662 additions and 48 deletions

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@ -17,18 +17,6 @@ public class JSONImporter : MonoBehaviour
if (statusObj != null)
{
statusText = statusObj.GetComponent<TMP_Text>();
if (statusText != null)
{
Debug.Log("✅ StatusText found and assigned automatically!");
}
else
{
Debug.LogError("⚠️ 'StatusText' was found but does not have a TMP_Text component!");
}
}
else
{
Debug.LogError("⚠️ No GameObject named 'StatusText' found in the scene. Please create a TextMeshPro element and name it 'StatusText'.");
}
}
}
@ -40,15 +28,10 @@ public class JSONImporter : MonoBehaviour
statusText.text = "Ready to import...";
statusText.color = Color.white;
}
else
{
Debug.LogError("statusText is not assigned!");
}
}
public void ImportJSON()
{
Debug.Log("Button clicked, starting import...");
if (statusText != null)
{
statusText.text = "Importing...";
@ -80,10 +63,7 @@ public class JSONImporter : MonoBehaviour
File.Copy(sourcePath, destinationPath, true);
success = true;
}
catch (IOException e)
{
Debug.LogError("Error copying file: " + e.Message);
}
catch { }
if (success)
{
@ -120,9 +100,5 @@ public class JSONImporter : MonoBehaviour
statusText.gameObject.SetActive(true);
Canvas.ForceUpdateCanvases();
}
else
{
Debug.LogError("statusText is NULL!");
}
}
}

View File

@ -0,0 +1,267 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class LevelEditor : MonoBehaviour
{
[Header("Placement")]
public Transform mapParent;
private GameObject currentBlock;
private bool isPlacingBlock = false;
private Vector3 currentScale = new Vector3(1f, 1f, 1);
private float scaleStep = 0.1f;
[Header("UI")]
public Transform blockGroupContainer;
public GameObject buttonPrefabTemplate;
private int currentPage = 0;
private const int buttonsPerPage = 4;
private List<GameObject> blockPrefabs = new();
private List<GameObject> currentButtons = new();
private GameObject resizingTarget = null;
private bool isResizing = false;
private Vector3 originalMousePos;
private Vector3 originalScale;
private enum ResizeAxis { None, Horizontal, Vertical }
private ResizeAxis currentResizeAxis = ResizeAxis.None;
void Start()
{
LoadPrefabs();
GenerateButtons();
}
void LoadPrefabs()
{
blockPrefabs.AddRange(Resources.LoadAll<GameObject>("Prefabs"));
}
void GenerateButtons()
{
ClearCurrentButtons();
Transform container = blockGroupContainer;
int start = currentPage * buttonsPerPage;
int end = Mathf.Min(start + buttonsPerPage, blockPrefabs.Count);
for (int i = start; i < end; i++)
{
GameObject button = Instantiate(buttonPrefabTemplate, container);
button.SetActive(true);
Transform canvas = button.transform.Find("Canvas");
Transform bg = canvas?.Find("BlankSquare");
Transform icon = canvas?.Find("PrefabIcon");
if (bg == null || icon == null)
{
Destroy(button);
continue;
}
float xOffset = -375f + (i - start) * 125f;
bg.GetComponent<RectTransform>().anchoredPosition = new Vector2(xOffset, bg.GetComponent<RectTransform>().anchoredPosition.y);
icon.GetComponent<RectTransform>().anchoredPosition = new Vector2(xOffset, icon.GetComponent<RectTransform>().anchoredPosition.y);
Image bgImage = bg.GetComponent<Image>();
Image iconImage = icon.GetComponent<Image>();
bgImage.sprite = Resources.Load<Sprite>("InGame/ButtonSkin/BlankSquare");
iconImage.sprite = blockPrefabs[i].GetComponent<SpriteRenderer>()?.sprite;
string prefabName = blockPrefabs[i].name.ToLower();
if (prefabName.Contains("smallspike") || prefabName.Contains("smallobstacle"))
{
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 25);
}
else
{
icon.GetComponent<RectTransform>().sizeDelta = new Vector2(50, 50);
}
GameObject prefab = blockPrefabs[i];
button.GetComponent<Button>().onClick.AddListener(() => SelectPrefab(prefab));
currentButtons.Add(button);
}
}
void ClearCurrentButtons()
{
foreach (var button in currentButtons)
{
Destroy(button);
}
currentButtons.Clear();
}
public void NextPage()
{
int maxPage = 3;
if (currentPage < maxPage - 1)
{
currentPage++;
GenerateButtons();
}
}
public void PreviousPage()
{
if (currentPage > 0)
{
currentPage--;
GenerateButtons();
}
}
void SelectPrefab(GameObject prefab)
{
if (isPlacingBlock)
{
return;
}
string name = prefab.name.ToLower();
if (name.Contains("portal"))
{
currentScale = new Vector3(0.5f, 0.5f, 1);
}
else if (name.Contains("small"))
{
currentScale = new Vector3(0.15f, 0.07f, 1);
}
else if (name.Contains("spike"))
{
currentScale = new Vector3(0.15f, 0.15f, 1);
}
else if (name.Contains("block"))
{
currentScale = new Vector3(0.2f, 0.2f, 1);
}
else if (name.Contains("bonus"))
{
currentScale = new Vector3(0.3f, 0.3f, 1);
}
else
{
currentScale = new Vector3(1f, 1f, 1);
}
InstantiateAndPrepare(prefab, currentScale);
}
void Update()
{
if (isPlacingBlock && currentBlock != null)
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
currentBlock.transform.position = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), -1);
if (!currentBlock.name.ToLower().Contains("portal"))
{
float scroll = Input.GetAxis("Mouse ScrollWheel");
if (scroll != 0)
{
float newScale = Mathf.Max(0.1f, currentScale.x + scroll * scaleStep);
currentScale = new Vector3(newScale, newScale, 1);
currentBlock.transform.localScale = currentScale;
}
}
if (Input.GetMouseButtonDown(0))
{
Collider2D[] overlaps = Physics2D.OverlapBoxAll(
currentBlock.transform.position,
currentBlock.GetComponent<Collider2D>().bounds.size,
0f
);
if (overlaps.Length > 1)
{
return;
}
PlaceBlock();
}
}
if (Input.GetMouseButtonDown(0) && !isPlacingBlock)
{
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Collider2D hit = Physics2D.OverlapPoint(mousePos);
if (hit != null)
{
resizingTarget = hit.gameObject;
originalMousePos = mousePos;
originalScale = resizingTarget.transform.localScale;
Vector2 localClick = mousePos - (Vector2)resizingTarget.transform.position;
float ratio = resizingTarget.GetComponent<Collider2D>().bounds.size.x /
resizingTarget.GetComponent<Collider2D>().bounds.size.y;
currentResizeAxis = Mathf.Abs(localClick.x) > Mathf.Abs(localClick.y * ratio)
? ResizeAxis.Horizontal
: ResizeAxis.Vertical;
isResizing = true;
}
}
if (isResizing && resizingTarget != null)
{
Vector3 currentMousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector3 delta = currentMousePos - originalMousePos;
if (currentResizeAxis == ResizeAxis.Horizontal)
{
float newScaleX = Mathf.Max(0.1f, originalScale.x + delta.x);
resizingTarget.transform.localScale = new Vector3(newScaleX, originalScale.y, 1);
}
else if (currentResizeAxis == ResizeAxis.Vertical)
{
float newScaleY = Mathf.Max(0.1f, originalScale.y + delta.y);
resizingTarget.transform.localScale = new Vector3(originalScale.x, newScaleY, 1);
}
if (Input.GetMouseButtonUp(0))
{
isResizing = false;
resizingTarget = null;
currentResizeAxis = ResizeAxis.None;
}
}
}
void PlaceBlock()
{
isPlacingBlock = false;
currentBlock = null;
}
void InstantiateAndPrepare(GameObject prefab, Vector3? scaleOverride = null)
{
GameObject obj = Instantiate(prefab);
obj.transform.position = new Vector3(0, 0, -1);
obj.transform.localScale = scaleOverride ?? currentScale;
if (mapParent != null)
{
obj.transform.SetParent(mapParent);
}
currentBlock = obj;
isPlacingBlock = true;
}
public void Save()
{
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -22,4 +22,9 @@ public class MainMenu : MonoBehaviour
{
Application.Quit();
}
public void LevelEditor()
{
SceneManager.LoadSceneAsync("LevelEditorScene");
}
}

View File

@ -0,0 +1,41 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PageScript : MonoBehaviour
{
public List<GameObject> buttons;
public int visibleCount = 4;
private int currentIndex = 0;
public void ShowNext()
{
if (currentIndex + visibleCount < buttons.Count)
{
currentIndex++;
UpdateVisibility();
}
}
public void ShowPrevious()
{
if (currentIndex > 0)
{
currentIndex--;
UpdateVisibility();
}
}
void Start()
{
UpdateVisibility();
}
void UpdateVisibility()
{
for (int i = 0; i < buttons.Count; i++)
{
buttons[i].SetActive(i >= currentIndex && i < currentIndex + visibleCount);
}
}
}

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@ -17,6 +17,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/LevelScene.unity
guid: 8c9cfa26abfee488c85f1582747f6a02
- enabled: 1
path: Assets/Scenes/LevelEditorScene.unity
guid: 73b983a44d701df4bb6d8ceb94e05a2b
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@ -8,8 +8,14 @@ TagManager:
- Win
- LevelsLoader
- LevelLoader
- CubePortal
- ObstacleBlock
- Spike
- SmallSpike
- ShipPortal
- Platform
- CubePortal
- BlockButtonGroup
- PortalButtonGroup
- BonusBoostSpeed
- BonusSlowSpeed
layers: