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	docs: UML updates (#58)
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| @@ -8,11 +8,11 @@ repeat | ||||
|     if (Le joueur percute un obstacle ?) then (Oui) | ||||
|         :Le joueur meurt; | ||||
|         :Augmenter le nombre d'essais de 1; | ||||
|         :Perdre toutes les pièces et bonus; | ||||
|         :Perdre toutes les bonus; | ||||
|     else (Non) | ||||
|         partition "Actions du joueur" { | ||||
|           group Saut | ||||
|             if (L'utilisateur clique sur l'écran ?) then (Oui) | ||||
|             if (L'utilisateur appuie sur espace ?) then (Oui) | ||||
|                 :Le joueur effectue un saut; | ||||
|             endif | ||||
|           end group | ||||
| @@ -27,15 +27,15 @@ repeat | ||||
|                 end group | ||||
|             endif | ||||
|  | ||||
|             if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui) | ||||
|             if (Le joueur percute un bonus ?) then (Oui) | ||||
|                 group Activation de Bonus | ||||
|                     :Le joueur clique sur un bonus dans l'inventaire; | ||||
|                     switch (Type de bonus) | ||||
|                         case (Temps ralenti) | ||||
|                             :Activer ralentissement du temps; | ||||
|                             :Temps ralenti : 3 secondes; | ||||
|                         case (Annulation d'obstacle) | ||||
|                             :Supprimer tous les obstacles; | ||||
|                             :Durée : 3 secondes; | ||||
|                         case (Temps accéléré) | ||||
|                             :Activer accélération du temps; | ||||
|                             :Durée : 3 secondes; | ||||
|                     endswitch | ||||
|                 end group | ||||
| @@ -54,9 +54,6 @@ repeat | ||||
|                             :Quitter le niveau; | ||||
|                             :Retour au menu principal; | ||||
|                             stop | ||||
|                         case (Mode Checkpoint) | ||||
|                             :Activer/Désactiver le mode Checkpoint; | ||||
|                             :Reprendre la partie; | ||||
|                         case (Volume) | ||||
|                             :Modifier le volume sonore; | ||||
|                             :Revenir au menu de pause; | ||||
| @@ -72,7 +69,6 @@ repeat | ||||
|             if (Le joueur touche la zone de fin ?) then (Oui) | ||||
|                 :Terminer le niveau; | ||||
|                 :Animation de fin de niveau; | ||||
|                 :Conserver les pièces obtenues; | ||||
|                 break | ||||
|             endif | ||||
|         } | ||||
|   | ||||
| @@ -11,7 +11,7 @@ repeat | ||||
|         :Perdre toutes les pièces et bonus; | ||||
|     else (Non) | ||||
|         partition "Actions du joueur" { | ||||
|             if (L'utilisateur clique sur l'écran ?) then (Oui) | ||||
|             if (L'utilisateur appuie sur espace ?) then (Oui) | ||||
|                 :Le joueur effectue un saut; | ||||
|                 note right | ||||
|                 **Saut** | ||||
| @@ -29,12 +29,12 @@ repeat | ||||
|                 end note | ||||
|             endif | ||||
|  | ||||
|             if (Le joueur clique sur un bonus dans son inventaire ?) then (Oui) | ||||
|             if (Le joueur percute un bonus ?) then (Oui) | ||||
|                 :Activer un bonus; | ||||
|                 note right | ||||
|                 **Activation de Bonus** | ||||
|                 - Déclenche l'effet du bonus sélectionné. | ||||
|                 - Exemple : Invincibilité, Double saut. | ||||
|                 - Exemple : Ralentissement du temps. | ||||
|                 end note | ||||
|             endif | ||||
|         } | ||||
| @@ -44,7 +44,7 @@ repeat | ||||
|                 :Arriver sur le menu de pause; | ||||
|                 note right | ||||
|                 **Menu de pause** | ||||
|                 - Affiche les options : Reprendre, Quitter, Mode Checkpoint, Volume. | ||||
|                 - Affiche les options : Reprendre, Quitter, Volume. | ||||
|                 end note | ||||
|             endif | ||||
|         } | ||||
| @@ -53,12 +53,6 @@ repeat | ||||
|             if (Le joueur touche la zone de fin ?) then (Oui) | ||||
|                 :Terminer le niveau; | ||||
|                 :Afficher une animation de fin de niveau; | ||||
|                 :Conserver les pièces obtenues; | ||||
|                 note right | ||||
|                 **Fin du Niveau** | ||||
|                 - Succès enregistré. | ||||
|                 - Les pièces collectées sont sauvegardées. | ||||
|                 end note | ||||
|             endif | ||||
|         } | ||||
|     endif | ||||
|   | ||||
| @@ -5,9 +5,9 @@ start | ||||
| switch (Type de bonus) | ||||
|   case (Temps ralenti) | ||||
|     :Activer ralentissement du temps; | ||||
|     :Temps ralenti : 3 secondes; | ||||
|   case (Annulation d'obstacle) | ||||
|     :Supprimer tous les obstacles; | ||||
|     :Durée : 3 secondes; | ||||
|   case (Temps accéléré) | ||||
|     :Activer accélération du temps; | ||||
|     :Durée : 3 secondes; | ||||
| endswitch | ||||
| stop | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| @startuml sub-bonus | ||||
|  | ||||
| start | ||||
| if (Le joueur touche un bonus ?) then (Oui) | ||||
| if (Le joueur percute un bonus ?) then (Oui) | ||||
|   :Ajouter le bonus à l'inventaire; | ||||
| else (Non) | ||||
| endif | ||||
|   | ||||
| @@ -1,10 +0,0 @@ | ||||
| @startuml sub-bumper | ||||
|  | ||||
| start | ||||
| if (Le joueur touche un bumper ?) then (Oui) | ||||
|   :Effectuer un grand saut; | ||||
| else (Non) | ||||
| endif | ||||
| stop | ||||
|  | ||||
| @enduml | ||||
| @@ -7,10 +7,6 @@ switch (Forme) | ||||
|     :Mode fusée; | ||||
|   case (Forme roue) | ||||
|     :Mode roue; | ||||
|   case (Forme sens inversé) | ||||
|     :Mode sens inversé; | ||||
|   case (Forme gravité inversée) | ||||
|     :Mode gravité inversée; | ||||
| endswitch | ||||
| stop | ||||
|  | ||||
|   | ||||
| @@ -11,13 +11,10 @@ else (Quitter) | ||||
|     :Quitter le niveau; | ||||
|     :Retour au menu principal; | ||||
|     stop | ||||
| else (Mode Checkpoint) | ||||
|     :Activer/Désactiver le mode Checkpoint; | ||||
|     :Revenir au menu de pause; | ||||
| else (Volume) | ||||
|     :Modifier le volume sonore; | ||||
|     :Revenir au menu de pause; | ||||
| else (Menu de sleection de niveau) | ||||
| else (Menu de sélection de niveau) | ||||
|     :Revenir au menu de selection de niveau; | ||||
| endif | ||||
|  | ||||
|   | ||||
| @@ -1,10 +0,0 @@ | ||||
| @startuml sub-pieces | ||||
|  | ||||
| start | ||||
| if (Le joueur touche une pièce ?) then (Oui) | ||||
|   :Ajouter la pièce au niveau; | ||||
| else (Non) | ||||
| endif | ||||
| stop | ||||
|  | ||||
| @enduml | ||||
							
								
								
									
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							| @@ -0,0 +1,303 @@ | ||||
| @startuml Geometry Dash - Diagramme de classe léger | ||||
|  | ||||
| skinparam style strictuml | ||||
| skinparam classAttributeIconSize 0 | ||||
| skinparam classFontStyle Bold | ||||
| hide enum methods | ||||
|  | ||||
| class PlayerCamera { | ||||
|     {field} + playerObject: GameObject | ||||
|     {field} + normalMinYFollow: float | ||||
|     {field} + shipMinYFollow: float | ||||
|     {field} + smoothSpeed: float | ||||
|     {field} - initialY: float | ||||
|     {field} + isPlaying: bool | ||||
|  | ||||
|     {method} - Start() | ||||
|     {method} - Update() | ||||
| } | ||||
|  | ||||
| class Player { | ||||
|     {field} + RigidBody: Rigidbody2D {get} {private set} | ||||
|     {field} + Transform: Transform {get} {private set} | ||||
|     {field} + Particle: ParticleSystem {get} {private set} | ||||
|     {field} + LevelsLoader: LevelsLoader {get} {set} | ||||
|     {field} + SpriteRenderer: SpriteRenderer {get} {private set} | ||||
|     {field} + IsColliding: bool {get} {set} | ||||
|     {field} + HasStarted: bool {get} {set} | ||||
|     {field} + CanJump: bool {get} {set} | ||||
|     {field} + CurrentGameMode: IGameMode {get} {set} | ||||
|     {field} + SpeedMultiplier: float | ||||
|  | ||||
|     {method} + Awake() | ||||
|     {method} + Start() | ||||
|     {method} + Update() | ||||
|     {method} + OnCollisionEnter2D(collision: Collision2D) | ||||
|     {method} + OnCollisionExit2D(collision: Collision2D) | ||||
|     {method} + OnTriggerEnter2D(collision: Collider2D) | ||||
|     {method} + ChangeGameMode(newMode: IGameMode) | ||||
| } | ||||
| Player o--> LevelsLoader : <<References>> | ||||
| Player o--> IGameMode : <<Has>> | ||||
|  | ||||
| class PauseMenu { | ||||
|     {field} + pauseMenu: GameObject | ||||
|     {field} + pauseButton: GameObject | ||||
|     {field} + levelLoader: LevelLoader | ||||
|     {field} + volumeSlider: Slider | ||||
|  | ||||
|     {method} + Start() | ||||
|     {method} + ChangeVolume() | ||||
|     {method} + Pause() | ||||
|     {method} + Home() | ||||
|     {method} + Resume() | ||||
| } | ||||
| PauseMenu --> LevelLoader : <<References>> | ||||
| PauseMenu --> GameObject : <<References>> | ||||
| PauseMenu --> Slider : <<References>> | ||||
|  | ||||
| class MainMenu { | ||||
|     {method} + LaunchGame() | ||||
|     {method} + OpenImport() | ||||
|     {method} + QuitGame() | ||||
|     {method} + LevelEditor() | ||||
|     {method} + EditorChoice() | ||||
|     {method} + CreateLevel() | ||||
| } | ||||
|  | ||||
| class LevelStat { | ||||
|     {field} + JsonName: string {get} {set} | ||||
|     {field} + totalJumps: Integer | ||||
|     {field} + totalAttempts: Integer | ||||
|     {field} + progressionPercent: Integer | ||||
|  | ||||
|     {method} + {static} CreateFromJSON(jsonString: string): LevelStat | ||||
| } | ||||
|  | ||||
| class LevelsLoader { | ||||
|     {field} + levels: List<Level> | ||||
|     {field} + levelCurrent: Level | ||||
|  | ||||
|     {method} - Start() | ||||
|     {method} - LoadAllLevels() | ||||
|     {method} - SaveLevelCurrent() | ||||
|     {method} + NextLevel() | ||||
|     {method} + PreviousLevel() | ||||
|     {method} + IncreaseTotalJumps() | ||||
|     {method} + IncreaseTotalAttempts() | ||||
|     {method} + CalculateCurrentProgressionPercent(playerPosition: Vector3): Integer | ||||
|     {method} + RefreshLevels() | ||||
| } | ||||
| LevelsLoader *--> Level : <<Owns>> | ||||
|  | ||||
| class LevelLoader { | ||||
|     {field} + levelsLoader: LevelsLoader | ||||
|     {field} + audioSource: AudioSource | ||||
|     {field} + progressionText: Text | ||||
|     {field} - groundY: float | ||||
|  | ||||
|     {method} - GetPrefab(type: string): GameObject | ||||
|     {method} - LoadAudio() | ||||
|     {method} - LoadElements() | ||||
|     {method} + Start() | ||||
|     {method} + Update() | ||||
| } | ||||
| LevelLoader o--> LevelsLoader : <<References>> | ||||
| LevelLoader *--> AudioSource : <<Owns>> | ||||
| LevelLoader --> Text : <<References>> | ||||
|  | ||||
|  | ||||
| class LevelEditor { | ||||
|     {field} - currentBlock: GameObject | ||||
|     {field} - isPlacingBlock: bool | ||||
|     {field} - currentScale: Vector3 | ||||
|     {field} - scaleStep: float | ||||
|     {field} + blockGroupContainer: Transform | ||||
|     {field} + buttonPrefabTemplate: GameObject | ||||
|     {field} - currentPage: Integer | ||||
|     {field} - buttonsPerPage: Integer {constant} | ||||
|     {field} - blockPrefabs: List<GameObject> | ||||
|     {field} - currentButtons: List<GameObject> | ||||
|     {field} - resizingTarget: GameObject | ||||
|     {field} - isResizing: bool | ||||
|     {field} - originalMousePos: Vector3 | ||||
|     {field} - originalScale: Vector3 | ||||
|     {field} - currentResizeAxis: ResizeAxis | ||||
|  | ||||
|     {method} - Start() | ||||
|     {method} - LoadPrefabs() | ||||
|     {method} - GenerateButtons() | ||||
|     {method} - ClearCurrentButtons() | ||||
|     {method} + NextPage() | ||||
|     {method} + PreviousPage() | ||||
|     {method} - SelectPrefab(prefab: GameObject) | ||||
|     {method} - Update() | ||||
|     {method} - PlaceBlock() | ||||
|     {method} - TrySnapToNearbyBlock() | ||||
|     {method} - InstantiateAndPrepare(prefab: GameObject, scaleOverride: Vector3?) | ||||
|     {method} - HandleBlockRotation() | ||||
| } | ||||
| LevelEditor o--> blockGroupContainer : <<References>> | ||||
| LevelEditor --> buttonPrefabTemplate : <<References>> | ||||
| LevelEditor *--> blockPrefabs : <<Owns>> | ||||
| LevelEditor *--> currentButtons : <<Owns>> | ||||
| LevelEditor o--> currentBlock : <<References>> | ||||
| LevelEditor o--> resizingTarget : <<References>> | ||||
| LevelEditor *--> ResizeAxis : <<Has>> | ||||
|  | ||||
| enum ResizeAxis <<enumeration>> { | ||||
|   None | ||||
|   Horizontal | ||||
|   Vertical | ||||
| } | ||||
|  | ||||
|  | ||||
| class LevelElement { | ||||
|     {field} + type: string | ||||
|     {field} + x: float | ||||
|     {field} + y: float | ||||
|     {field} + scaleX: float | ||||
|     {field} + scaleY: float | ||||
| } | ||||
|  | ||||
| class Level { | ||||
|     {field} + {static} {readOnly} LAST_X: Integer = 15 | ||||
|     {field} + JsonName: string {get} {set} | ||||
|     {field} + TotalJumps: Integer {get} {set} | ||||
|     {field} + TotalAttempts: Integer {get} {set} | ||||
|     {field} + ProgressionPercent: Integer {get} {set} | ||||
|     {field} + ProgressionPercentMax: Integer {get} {set} | ||||
|     {field} + name: string | ||||
|     {field} + musicName: string | ||||
|     {field} + order: Integer | ||||
|     {field} + elements: List<LevelElement> | ||||
|     {field} + LastX: float {get} | ||||
|  | ||||
|     {method} + {static} CreateFromJSON(jsonString: string): Level | ||||
| } | ||||
| Level *--> LevelElement : <<Composed of>> | ||||
|  | ||||
| class JSONImporter { | ||||
|     {field} + statusText: TMP_Text | ||||
|  | ||||
|     {method} - Awake() | ||||
|     {method} - Start() | ||||
|     {method} + ImportJSON() | ||||
|     {method} - ShowFileBrowser(): IEnumerator | ||||
|     {method} - UpdateStatus(message: string, color: Color) | ||||
| } | ||||
| JSONImporter --> TMP_Text : <<References>> | ||||
|  | ||||
| class JSONExporter { | ||||
|     {field} + statusText: TMP_Text | ||||
|     {field} - editor: LevelEditor | ||||
|     {field} - levelsFolder: string | ||||
|  | ||||
|     {method} - Awake() | ||||
|     {method} - Start() | ||||
|     {method} + ExportJSON() | ||||
|     {method} - ShowSaveDialog(): IEnumerator | ||||
|     {method} - SetStatus(message: string, color: Color) | ||||
| } | ||||
| JSONExporter o--> LevelEditor : <<References>> | ||||
| JSONExporter --> TMP_Text : <<References>> | ||||
|  | ||||
| class SerializableElement <<private>> { | ||||
|     {field} + type: string | ||||
|     {field} + x: float | ||||
|     {field} + y: float | ||||
|     {field} + scaleX: float | ||||
|     {field} + scaleY: float | ||||
| } | ||||
| JSONExporter ..> SerializableElement : <<Uses>> | ||||
|  | ||||
| class LevelData <<private>> { | ||||
|     {field} + name: string | ||||
|     {field} + musicName: string | ||||
|     {field} + order: Integer | ||||
|     {field} + elements: SerializableElement[*] | ||||
| } | ||||
| LevelData *--> SerializableElement : <<Composed of>> | ||||
| JSONExporter ..> LevelData : <<Uses>> | ||||
|  | ||||
|  | ||||
| interface IGameMode <<interface>> { | ||||
|     {method} + Update(player: Player) {abstract} | ||||
|     {method} + OnCollisionEnter(player: Player, collision: Collision2D) {abstract} | ||||
|     {method} + OnCollisionExit(player: Player, collision: Collision2D) {abstract} | ||||
| } | ||||
|  | ||||
| class ShipGameMode implements IGameMode { | ||||
|     {field} - HorizontalSpeed: float {constant} | ||||
|     {field} - JumpForce: float {constant} | ||||
|     {field} - JumpKey: KeyCode {constant} | ||||
|     {field} - UpperAngle: float {constant} | ||||
|     {field} - LowerAngle: float {constant} | ||||
|     {field} - RotationTransitionDuration: float {constant} | ||||
|  | ||||
|     {method} + Update(player: Player) | ||||
|     {method} - GetCurrentZAngle(player: Player): float | ||||
|     {method} - Jump(player: Player) | ||||
|     {method} + OnCollisionEnter(player: Player, collision: Collision2D) | ||||
|     {method} + OnCollisionExit(player: Player, collision: Collision2D) | ||||
| } | ||||
| ShipGameMode ..|> IGameMode | ||||
| ShipGameMode ..> Player : <<Uses>> | ||||
|  | ||||
|  | ||||
| class NormalGameMode implements IGameMode { | ||||
|     {field} - HorizontalSpeed: float {constant} | ||||
|     {field} - JumpForce: float {constant} | ||||
|     {field} - JumpKey: KeyCode {constant} | ||||
|     {field} - isRotating: bool | ||||
|     {field} - targetRotationAngle: float | ||||
|     {field} - rotationSpeed: float {readOnly} | ||||
|  | ||||
|     {method} + Update(player: Player) | ||||
|     {method} - Jump(player: Player) | ||||
|     {method} - PerformRotation(player: Player) | ||||
|     {method} - IsJumping(player: Player): bool | ||||
|     {method} - AlignRotation(player: Player) | ||||
|     {method} - UpdateParticlePositionAndRotation(player: Player) | ||||
|     {method} + OnCollisionEnter(player: Player, collision: Collision2D) | ||||
|     {method} + OnCollisionExit(player: Player, collision: Collision2D) | ||||
| } | ||||
| NormalGameMode ..|> IGameMode | ||||
| NormalGameMode ..> Player : <<Uses>> | ||||
|  | ||||
|  | ||||
| ' Tags | ||||
| class ShipPortal { } | ||||
| class CubePortal { } | ||||
| class BonusBoostSpeed { } | ||||
| class BonusSlowSpeed { } | ||||
| class Kill { } | ||||
| class Win { } | ||||
| class Ground { } | ||||
| class WinnerWall { } | ||||
| class Block { } | ||||
| class SmallObstacle { } | ||||
| class Spike { } | ||||
| class Portal { } | ||||
| class Bonus { } | ||||
|  | ||||
| Player ..> ShipPortal : <<Uses Tag>> | ||||
| Player ..> CubePortal : <<Uses Tag>> | ||||
| Player ..> BonusBoostSpeed : <<Uses Tag>> | ||||
| Player ..> BonusSlowSpeed : <<Uses Tag>> | ||||
| ShipGameMode ..> Kill : <<Uses Tag>> | ||||
| ShipGameMode ..> Win : <<Uses Tag>> | ||||
| ShipGameMode ..> Ground : <<Uses Tag>> | ||||
| NormalGameMode ..> Kill : <<Uses Tag>> | ||||
| NormalGameMode ..> Win : <<Uses Tag>> | ||||
| LevelLoader ..> WinnerWall : <<Uses Prefab>> | ||||
| LevelLoader ..> Ground : <<Uses Prefab>> | ||||
| LevelEditor ..> Ground : <<Uses Tag>> | ||||
| LevelEditor ..> Block : <<Uses Tag>> | ||||
| LevelEditor ..> SmallObstacle : <<Uses Tag>> | ||||
| LevelEditor ..> Spike : <<Uses Tag>> | ||||
| LevelEditor ..> Portal : <<Uses Tag>> | ||||
| LevelEditor ..> Bonus : <<Uses Tag>> | ||||
| LevelsLoader ..> WinnerWall : <<Uses Prefab>> | ||||
|  | ||||
| @enduml | ||||
| @@ -5,107 +5,581 @@ skinparam classAttributeIconSize 0 | ||||
| skinparam classFontStyle Bold | ||||
| hide enum methods | ||||
|  | ||||
| class GameManager { | ||||
|   - score: int | ||||
|   - isPaused: Boolean | ||||
|   + StartGame() | ||||
|   + RestartLevel() | ||||
|   + PauseGame() | ||||
|   + ResumeGame() | ||||
|   + UpdateScore(points: int) | ||||
| package UnityEngine { | ||||
|     class GameObject { | ||||
|     } | ||||
|     class MonoBehaviour { | ||||
|     } | ||||
|     class Rigidbody2D { | ||||
|     } | ||||
|     class Transform { | ||||
|     } | ||||
|     class ParticleSystem { | ||||
|     } | ||||
|     class SpriteRenderer { | ||||
|     } | ||||
|     class Collider2D { | ||||
|     } | ||||
|     class Collision2D { | ||||
|     } | ||||
|     class Vector3 { | ||||
|     } | ||||
|     class Vector2 { | ||||
|     } | ||||
|     class Quaternion { | ||||
|     } | ||||
|     class Mathf { | ||||
|       {method} + Lerp(...) {static} | ||||
|       {method} + Round(...) {static} | ||||
|       {method} + Clamp(...) {static} | ||||
|       {method} + Sin(...) {static} | ||||
|       {method} + Abs(...) {static} | ||||
|       {method} + DeltaAngle(...) {static} | ||||
|       {method} + MoveTowardsAngle(...) {static} | ||||
|       {method} + RoundToInt(...) {static} | ||||
|     } | ||||
|     class Time { | ||||
|       {method} + deltaTime: float {static} {readOnly} | ||||
|       {method} + timeScale: float {static} | ||||
|     } | ||||
|     class Input { | ||||
|       {method} + GetKey(...) {static} | ||||
|       {method} + GetKeyDown(...) {static} | ||||
|       {method} + GetMouseButtonDown(...) {static} | ||||
|       {method} + GetMouseButtonUp(...) {static} | ||||
|       {method} + GetAxis(...) {static} | ||||
|     } | ||||
|     class Camera { | ||||
|       {method} + main: Camera {static} {readOnly} | ||||
|       {method} + ScreenToWorldPoint(...) | ||||
|     } | ||||
|     class Physics2D { | ||||
|       {method} + OverlapBoxAll(...) {static} | ||||
|       {method} + RaycastAll(...) {static} | ||||
|       {method} + OverlapPoint(...) {static} | ||||
|       {method} + OverlapAreaAll(...) {static} | ||||
|     } | ||||
|     class Resources { | ||||
|       {method} + Load<T>(...) {static} | ||||
|       {method} + LoadAll<T>(...) {static} | ||||
|     } | ||||
|     class PlayerPrefs { | ||||
|       {method} + GetFloat(...) {static} | ||||
|       {method} + SetFloat(...) {static} | ||||
|       {method} + HasKey(...) {static} | ||||
|     } | ||||
|     class AudioSource { | ||||
|         {method} + volume: float | ||||
|         {method} + clip: AudioClip | ||||
|         {method} + Play() | ||||
|         {method} + Pause() | ||||
|     } | ||||
|     class AudioClip { | ||||
|     } | ||||
|     class Slider { | ||||
|     } | ||||
|     class Button { | ||||
|     } | ||||
|     class Image { | ||||
|     } | ||||
|     class RectTransform { | ||||
|     } | ||||
|     class Bounds { | ||||
|     } | ||||
|     class Debug { | ||||
|       {method} + Log(...) {static} | ||||
|       {method} + LogWarning(...) {static} | ||||
|       {method} + LogError(...) {static} | ||||
|     } | ||||
|     class Application { | ||||
|       {method} + persistentDataPath: string {static} {readOnly} | ||||
|       {method} + dataPath: string {static} {readOnly} | ||||
|       {method} + Quit() {static} | ||||
|     } | ||||
|     class Canvas { | ||||
|         {method} + ForceUpdateCanvases() {static} | ||||
|     } | ||||
|     class UnityEngine.Object { | ||||
|         {method} + FindAnyObjectByType<T>(...) {static} | ||||
|     } | ||||
|     class Renderer { | ||||
|     } | ||||
| } | ||||
|  | ||||
| package UnityEngine.SceneManagement { | ||||
|     class SceneManager { | ||||
|       {method} + LoadScene(...) {static} | ||||
|       {method} + LoadSceneAsync(...) {static} | ||||
|       {method} + GetActiveScene(...) {static} | ||||
|     } | ||||
| } | ||||
|  | ||||
| package UnityEngine.UI { | ||||
|     class Text { | ||||
|     } | ||||
| } | ||||
|  | ||||
| package TMPro { | ||||
|     class TMP_Text { | ||||
|     } | ||||
| } | ||||
|  | ||||
| package System { | ||||
|     package IO { | ||||
|         class Path { | ||||
|           {method} + Combine(...) {static} | ||||
|           {method} + GetFileNameWithoutExtension(...) {static} | ||||
|         } | ||||
|         class File { | ||||
|           {method} + Exists(...) {static} | ||||
|           {method} + ReadAllText(...) {static} | ||||
|           {method} + WriteAllText(...) {static} | ||||
|           {method} + Copy(...) {static} | ||||
|           {method} + GetExtension(...) {static} | ||||
|           {method} + GetFileName(...) {static} | ||||
|           {method} + GetFileNameWithoutExtension(...) {static} | ||||
|         } | ||||
|         class Directory { | ||||
|           {method} + Exists(...) {static} | ||||
|           {method} + CreateDirectory(...) {static} | ||||
|         } | ||||
|     } | ||||
|     package Collections { | ||||
|         class IEnumerator { | ||||
|         } | ||||
|         package Generic { | ||||
|             class List<T> { | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| package SimpleFileBrowser { | ||||
|     class FileBrowser { | ||||
|       {method} + WaitForLoadDialog(...) {static} | ||||
|       {method} + WaitForSaveDialog(...) {static} | ||||
|       {method} + Success: bool {static} {readOnly} | ||||
|       {method} + Result: string[*] {static} {readOnly} | ||||
|       {method} + PickMode: enumeration {static} {readOnly} | ||||
|     } | ||||
| } | ||||
|  | ||||
| class PlayerCamera { | ||||
|     {field} + playerObject: UnityEngine.GameObject | ||||
|     {field} + normalMinYFollow: float | ||||
|     {field} + shipMinYFollow: float | ||||
|     {field} + smoothSpeed: float | ||||
|     {field} - initialY: float | ||||
|     {field} + isPlaying: bool | ||||
|  | ||||
|     {method} - Start() | ||||
|     {method} - Update() | ||||
| } | ||||
| PlayerCamera --|> UnityEngine.MonoBehaviour | ||||
| PlayerCamera --> UnityEngine.GameObject : <<References>> | ||||
| PlayerCamera ..> UnityEngine.Mathf : <<Uses>> | ||||
| PlayerCamera ..> UnityEngine.Time : <<Uses>> | ||||
| PlayerCamera ..> Player : <<Uses>> | ||||
| PlayerCamera ..> ShipGameMode : <<Uses>> | ||||
| PlayerCamera ..> UnityEngine.Transform : <<Uses>> | ||||
| PlayerCamera ..> UnityEngine.Vector3 : <<Uses>> | ||||
|  | ||||
| class Player { | ||||
|     {field} + RigidBody: UnityEngine.Rigidbody2D {get} {private set} | ||||
|     {field} + Transform: UnityEngine.Transform {get} {private set} | ||||
|     {field} + Particle: UnityEngine.ParticleSystem {get} {private set} | ||||
|     {field} + LevelsLoader: LevelsLoader {get} {set} | ||||
|     {field} + SpriteRenderer: UnityEngine.SpriteRenderer {get} {private set} | ||||
|     {field} + IsColliding: bool {get} {set} | ||||
|     {field} + HasStarted: bool {get} {set} | ||||
|     {field} + CanJump: bool {get} {set} | ||||
|     {field} + CurrentGameMode: IGameMode {get} {set} | ||||
|     {field} + SpeedMultiplier: float | ||||
|  | ||||
|     {method} + Awake() | ||||
|     {method} + Start() | ||||
|     {method} + Update() | ||||
|     {method} + OnCollisionEnter2D(collision: UnityEngine.Collision2D) | ||||
|     {method} + OnCollisionExit2D(collision: UnityEngine.Collision2D) | ||||
|     {method} + OnTriggerEnter2D(collision: UnityEngine.Collider2D) | ||||
|     {method} + ChangeGameMode(newMode: IGameMode) | ||||
| } | ||||
| Player --|> UnityEngine.MonoBehaviour | ||||
| Player *--> UnityEngine.Rigidbody2D : <<Owns>> | ||||
| Player *--> UnityEngine.Transform : <<Owns>> | ||||
| Player *--> UnityEngine.ParticleSystem : <<Owns>> | ||||
| Player o--> LevelsLoader : <<References>> | ||||
| Player *--> UnityEngine.SpriteRenderer : <<Owns>> | ||||
| Player o--> IGameMode : <<Has>> | ||||
| Player ..> UnityEngine.Resources : <<Uses>> | ||||
| Player ..> UnityEngine.Debug : <<Uses>> | ||||
| Player ..> ShipPortal : <<Uses>> | ||||
| Player ..> CubePortal : <<Uses>> | ||||
| Player ..> BonusBoostSpeed : <<Uses>> | ||||
| Player ..> BonusSlowSpeed : <<Uses>> | ||||
| Player ..> NormalGameMode : <<Uses>> | ||||
| Player ..> UnityEngine.Collision2D : <<Uses>> | ||||
| Player ..> UnityEngine.Collider2D : <<Uses>> | ||||
|  | ||||
| class PauseMenu { | ||||
|     {field} + pauseMenu: UnityEngine.GameObject | ||||
|     {field} + pauseButton: UnityEngine.GameObject | ||||
|     {field} + levelLoader: LevelLoader | ||||
|     {field} + volumeSlider: UnityEngine.UI.Slider | ||||
|  | ||||
|     {method} + Start() | ||||
|     {method} + ChangeVolume() | ||||
|     {method} + Pause() | ||||
|     {method} + Home() | ||||
|     {method} + Resume() | ||||
| } | ||||
| PauseMenu --|> UnityEngine.MonoBehaviour | ||||
| PauseMenu --> UnityEngine.GameObject : <<References>> | ||||
| PauseMenu --> LevelLoader : <<References>> | ||||
| PauseMenu --> UnityEngine.UI.Slider : <<References>> | ||||
| PauseMenu ..> UnityEngine.PlayerPrefs : <<Uses>> | ||||
| PauseMenu ..> UnityEngine.Time : <<Uses>> | ||||
| PauseMenu ..> UnityEngine.SceneManagement.SceneManager : <<Uses>> | ||||
|  | ||||
| class MainMenu { | ||||
|     {method} + LaunchGame() | ||||
|     {method} + OpenImport() | ||||
|     {method} + QuitGame() | ||||
|     {method} + LevelEditor() | ||||
|     {method} + EditorChoice() | ||||
|     {method} + CreateLevel() | ||||
| } | ||||
| MainMenu --|> UnityEngine.MonoBehaviour | ||||
| MainMenu ..> UnityEngine.SceneManagement.SceneManager : <<Uses>> | ||||
| MainMenu ..> UnityEngine.Application : <<Uses>> | ||||
|  | ||||
| class LevelStat { | ||||
|     {field} + JsonName: string {get} {set} | ||||
|     {field} + totalJumps: Integer | ||||
|     {field} + totalAttempts: Integer | ||||
|     {field} + progressionPercent: Integer | ||||
|  | ||||
|     {method} + {static} CreateFromJSON(jsonString: string): LevelStat | ||||
| } | ||||
| LevelStat ..> UnityEngine.JsonUtility : <<Uses>> | ||||
|  | ||||
| class LevelsLoader { | ||||
|     {field} + levels: System.Collections.Generic.List<Level> | ||||
|     {field} + levelCurrent: Level | ||||
|  | ||||
|     {method} - Start() | ||||
|     {method} - LoadAllLevels() | ||||
|     {method} - SaveLevelCurrent() | ||||
|     {method} + NextLevel() | ||||
|     {method} + PreviousLevel() | ||||
|     {method} + IncreaseTotalJumps() | ||||
|     {method} + IncreaseTotalAttempts() | ||||
|     {method} + CalculateCurrentProgressionPercent(playerPosition: UnityEngine.Vector3): Integer | ||||
|     {method} + RefreshLevels() | ||||
| } | ||||
| LevelsLoader --|> UnityEngine.MonoBehaviour | ||||
| LevelsLoader *--> Level : <<Owns>> | ||||
| LevelsLoader ..> UnityEngine.TextAsset : <<Uses>> | ||||
| LevelsLoader ..> UnityEngine.Resources : <<Uses>> | ||||
| LevelsLoader ..> System.IO.Path : <<Uses>> | ||||
| LevelsLoader ..> UnityEngine.Application : <<Uses>> | ||||
| LevelsLoader ..> System.IO.File : <<Uses>> | ||||
| LevelsLoader ..> UnityEngine.JsonUtility : <<Uses>> | ||||
| LevelsLoader ..> LevelStat : <<Uses>> | ||||
| LevelsLoader ..> UnityEngine.Vector3 : <<Uses>> | ||||
| LevelsLoader ..> UnityEngine.Mathf : <<Uses>> | ||||
| LevelsLoader ..> WinnerWall : <<Uses>> | ||||
| LevelsLoader ..> UnityEngine.GameObject : <<Uses>> | ||||
| LevelsLoader ..> UnityEngine.Renderer : <<Uses>> | ||||
| LevelsLoader ..> System.Collections.Generic.List : <<Uses>> | ||||
|  | ||||
| class LevelLoader { | ||||
|     {field} + levelsLoader: LevelsLoader | ||||
|     {field} + audioSource: UnityEngine.AudioSource | ||||
|     {field} + progressionText: UnityEngine.UI.Text | ||||
|     {field} - groundY: float | ||||
|  | ||||
|     {method} - GetPrefab(type: string): UnityEngine.GameObject | ||||
|     {method} - LoadAudio() | ||||
|     {method} - LoadElements() | ||||
|     {method} + Start() | ||||
|     {method} + Update() | ||||
| } | ||||
| LevelLoader --|> UnityEngine.MonoBehaviour | ||||
| LevelLoader o--> LevelsLoader : <<References>> | ||||
| LevelLoader *--> UnityEngine.AudioSource : <<Owns>> | ||||
| LevelLoader --> UnityEngine.UI.Text : <<References>> | ||||
| LevelLoader ..> System.IO.Path : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.Resources : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.PlayerPrefs : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.GameObject : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.Vector3 : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.Quaternion : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.Transform : <<Uses>> | ||||
| LevelLoader ..> WinnerWall : <<Uses>> | ||||
| LevelLoader ..> Level : <<Uses>> | ||||
| LevelLoader ..> Ground : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.AudioClip : <<Uses>> | ||||
| LevelLoader ..> UnityEngine.Renderer : <<Uses>> | ||||
|  | ||||
| class LevelEditor { | ||||
|     {field} - currentBlock: UnityEngine.GameObject | ||||
|     {field} - isPlacingBlock: bool | ||||
|     {field} - currentScale: UnityEngine.Vector3 | ||||
|     {field} - scaleStep: float | ||||
|     {field} + blockGroupContainer: UnityEngine.Transform | ||||
|     {field} + buttonPrefabTemplate: UnityEngine.GameObject | ||||
|     {field} - currentPage: Integer | ||||
|     {field} - buttonsPerPage: Integer {constant} | ||||
|     {field} - blockPrefabs: System.Collections.Generic.List<UnityEngine.GameObject> | ||||
|     {field} - currentButtons: System.Collections.Generic.List<UnityEngine.GameObject> | ||||
|     {field} - resizingTarget: UnityEngine.GameObject | ||||
|     {field} - isResizing: bool | ||||
|     {field} - originalMousePos: UnityEngine.Vector3 | ||||
|     {field} - originalScale: UnityEngine.Vector3 | ||||
|     {field} - currentResizeAxis: ResizeAxis | ||||
|  | ||||
|     {method} - Start() | ||||
|     {method} - LoadPrefabs() | ||||
|     {method} - GenerateButtons() | ||||
|     {method} - ClearCurrentButtons() | ||||
|     {method} + NextPage() | ||||
|     {method} + PreviousPage() | ||||
|     {method} - SelectPrefab(prefab: UnityEngine.GameObject) | ||||
|     {method} - Update() | ||||
|     {method} - PlaceBlock() | ||||
|     {method} - TrySnapToNearbyBlock() | ||||
|     {method} - InstantiateAndPrepare(prefab: UnityEngine.GameObject, scaleOverride: UnityEngine.Vector3?) | ||||
|     {method} - HandleBlockRotation() | ||||
| } | ||||
| LevelEditor --|> UnityEngine.MonoBehaviour | ||||
| LevelEditor o--> blockGroupContainer : <<References>> | ||||
| LevelEditor --> buttonPrefabTemplate : <<References>> | ||||
| LevelEditor *--> blockPrefabs : <<Owns>> | ||||
| LevelEditor *--> currentButtons : <<Owns>> | ||||
| LevelEditor o--> currentBlock : <<References>> | ||||
| LevelEditor o--> resizingTarget : <<References>> | ||||
| LevelEditor ..> UnityEngine.GameObject : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Vector3 : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Mathf : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Input : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Camera : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Physics2D : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Collider2D : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Bounds : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.SpriteRenderer : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.UI.Button : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.UI.Image : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.RectTransform : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Debug : <<Uses>> | ||||
| LevelEditor ..> System.Collections.Generic.List : <<Uses>> | ||||
| LevelEditor ..> UnityEngine.Resources : <<Uses>> | ||||
| LevelEditor ..> Player : <<Uses>> ' (via tags) | ||||
| LevelEditor ..> Ground : <<Uses>> ' (via tags) | ||||
| LevelEditor ..> Portal : <<Uses>> ' (via tags) | ||||
| LevelEditor ..> SmallObstacle : <<Uses>> ' (via tags) | ||||
| LevelEditor ..> Spike : <<Uses>> ' (via tags) | ||||
| LevelEditor ..> Block : <<Uses>> ' (via tags) | ||||
| LevelEditor ..> Bonus : <<Uses>> ' (via tags) | ||||
|  | ||||
| enum ResizeAxis <<enumeration>> { | ||||
|   None | ||||
|   Horizontal | ||||
|   Vertical | ||||
| } | ||||
| LevelEditor *--> ResizeAxis : <<Has>> | ||||
|  | ||||
| class LevelElement { | ||||
|     {field} + type: string | ||||
|     {field} + x: float | ||||
|     {field} + y: float | ||||
|     {field} + scaleX: float | ||||
|     {field} + scaleY: float | ||||
| } | ||||
|  | ||||
| class Level { | ||||
|   - name: String | ||||
|   - musicName: String | ||||
|   + StartLevel() | ||||
|   + EndLevel() | ||||
|   + CheckCompletion(): Boolean | ||||
|     {field} + {static} {readOnly} LAST_X: Integer = 15 | ||||
|     {field} + JsonName: string {get} {set} | ||||
|     {field} + TotalJumps: Integer {get} {set} | ||||
|     {field} + TotalAttempts: Integer {get} {set} | ||||
|     {field} + ProgressionPercent: Integer {get} {set} | ||||
|     {field} + ProgressionPercentMax: Integer {get} {set} | ||||
|     {field} + name: string | ||||
|     {field} + musicName: string | ||||
|     {field} + order: Integer | ||||
|     {field} + elements: System.Collections.Generic.List<LevelElement> | ||||
|     {field} + LastX: float {get} | ||||
|  | ||||
|     {method} + {static} CreateFromJSON(jsonString: string): Level | ||||
| } | ||||
| Level *--> LevelElement : <<Composed of>> | ||||
| Level ..> UnityEngine.JsonUtility : <<Uses>> | ||||
| Level ..> System.Collections.Generic.List : <<Uses>> | ||||
|  | ||||
| class JSONImporter { | ||||
|     {field} + statusText: TMPro.TMP_Text | ||||
|  | ||||
|     {method} - Awake() | ||||
|     {method} - Start() | ||||
|     {method} + ImportJSON() | ||||
|     {method} - ShowFileBrowser(): System.Collections.IEnumerator | ||||
|     {method} - UpdateStatus(message: string, color: UnityEngine.Color) | ||||
| } | ||||
| JSONImporter --|> UnityEngine.MonoBehaviour | ||||
| JSONImporter --> TMPro.TMP_Text : <<References>> | ||||
| JSONImporter ..> System.Collections.IEnumerator : <<Uses>> | ||||
| JSONImporter ..> SimpleFileBrowser.FileBrowser : <<Uses>> | ||||
| JSONImporter ..> System.IO.Path : <<Uses>> | ||||
| JSONImporter ..> System.IO.File : <<Uses>> | ||||
| JSONImporter ..> UnityEngine.Color : <<Uses>> | ||||
| JSONImporter ..> LevelsLoader : <<Uses>> | ||||
| JSONImporter ..> UnityEngine.Object : <<Uses>> | ||||
| JSONImporter ..> UnityEngine.Canvas : <<Uses>> | ||||
| JSONImporter ..> UnityEngine.SceneManagement.SceneManager : <<Uses>> | ||||
|  | ||||
| class JSONExporter { | ||||
|     {field} + statusText: TMPro.TMP_Text | ||||
|     {field} - editor: LevelEditor | ||||
|     {field} - levelsFolder: string | ||||
|  | ||||
|     {method} - Awake() | ||||
|     {method} - Start() | ||||
|     {method} + ExportJSON() | ||||
|     {method} - ShowSaveDialog(): System.Collections.IEnumerator | ||||
|     {method} - SetStatus(message: string, color: UnityEngine.Color) | ||||
| } | ||||
| JSONExporter --|> UnityEngine.MonoBehaviour | ||||
| JSONExporter o--> LevelEditor : <<References>> | ||||
| JSONExporter --> TMPro.TMP_Text : <<References>> | ||||
| JSONExporter ..> System.Collections.IEnumerator : <<Uses>> | ||||
| JSONExporter ..> System.Collections.Generic.List : <<Uses>> | ||||
| JSONExporter ..> SimpleFileBrowser.FileBrowser : <<Uses>> | ||||
| JSONExporter ..> System.IO.Path : <<Uses>> | ||||
| JSONExporter ..> System.IO.File : <<Uses>> | ||||
| JSONExporter ..> System.IO.Directory : <<Uses>> | ||||
| JSONExporter ..> UnityEngine.Collider2D : <<Uses>> | ||||
| JSONExporter ..> UnityEngine.Object : <<Uses>> | ||||
| JSONExporter ..> UnityEngine.Vector3 : <<Uses>> | ||||
| JSONExporter ..> UnityEngine.Mathf : <<Uses>> | ||||
| JSONExporter ..> UnityEngine.JsonUtility : <<Uses>> | ||||
| JSONExporter ..> UnityEngine.Color : <<Uses>> | ||||
| JSONExporter ..> LevelsLoader : <<Uses>> | ||||
| JSONExporter ..> UnityEngine.Canvas : <<Uses>> | ||||
|  | ||||
| class SerializableElement <<private>> { | ||||
|     {field} + type: string | ||||
|     {field} + x: float | ||||
|     {field} + y: float | ||||
|     {field} + scaleX: float | ||||
|     {field} + scaleY: float | ||||
| } | ||||
| JSONExporter ..> SerializableElement : <<Uses>> | ||||
|  | ||||
| class LevelData <<private>> { | ||||
|     {field} + name: string | ||||
|     {field} + musicName: string | ||||
|     {field} + order: Integer | ||||
|     {field} + elements: SerializableElement[*] | ||||
| } | ||||
| LevelData *--> SerializableElement : <<Composed of>> | ||||
| JSONExporter ..> LevelData : <<Uses>> | ||||
|  | ||||
|  | ||||
| interface IGameMode <<interface>> { | ||||
|     {method} + Update(player: Player) {abstract} | ||||
|     {method} + OnCollisionEnter(player: Player, collision: UnityEngine.Collision2D) {abstract} | ||||
|     {method} + OnCollisionExit(player: Player, collision: UnityEngine.Collision2D) {abstract} | ||||
| } | ||||
|  | ||||
| abstract class LevelElement { | ||||
|   - x: Float | ||||
|   - y: Float | ||||
| } | ||||
| class ShipGameMode implements IGameMode { | ||||
|     {field} - HorizontalSpeed: float {constant} | ||||
|     {field} - JumpForce: float {constant} | ||||
|     {field} - JumpKey: UnityEngine.KeyCode {constant} | ||||
|     {field} - UpperAngle: float {constant} | ||||
|     {field} - LowerAngle: float {constant} | ||||
|     {field} - RotationTransitionDuration: float {constant} | ||||
|  | ||||
| abstract class Obstacle extends LevelElement { | ||||
|   + TriggerEffect(player: Player) | ||||
|     {method} + Update(player: Player) | ||||
|     {method} - GetCurrentZAngle(player: Player): float | ||||
|     {method} - Jump(player: Player) | ||||
|     {method} + OnCollisionEnter(player: Player, collision: UnityEngine.Collision2D) | ||||
|     {method} + OnCollisionExit(player: Player, collision: UnityEngine.Collision2D) | ||||
| } | ||||
| ShipGameMode ..|> IGameMode | ||||
| ShipGameMode ..> Player : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.Vector2 : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.Input : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.KeyCode : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.Mathf : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.Time : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.Quaternion : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.SceneManagement.SceneManager : <<Uses>> | ||||
| ShipGameMode ..> UnityEngine.Collision2D : <<Uses>> | ||||
| ShipGameMode ..> LevelsLoader : <<Uses>> | ||||
|  | ||||
| class Platform extends LevelElement { | ||||
| class NormalGameMode implements IGameMode { | ||||
|     {field} - HorizontalSpeed: float {constant} | ||||
|     {field} - JumpForce: float {constant} | ||||
|     {field} - JumpKey: UnityEngine.KeyCode {constant} | ||||
|     {field} - isRotating: bool | ||||
|     {field} - targetRotationAngle: float | ||||
|     {field} - rotationSpeed: float {readOnly} | ||||
|  | ||||
|     {method} + Update(player: Player) | ||||
|     {method} - Jump(player: Player) | ||||
|     {method} - PerformRotation(player: Player) | ||||
|     {method} - IsJumping(player: Player): bool | ||||
|     {method} - AlignRotation(player: Player) | ||||
|     {method} - UpdateParticlePositionAndRotation(player: Player) | ||||
|     {method} + OnCollisionEnter(player: Player, collision: UnityEngine.Collision2D) | ||||
|     {method} + OnCollisionExit(player: Player, collision: UnityEngine.Collision2D) | ||||
| } | ||||
| NormalGameMode ..|> IGameMode | ||||
| NormalGameMode ..> Player : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.Vector2 : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.Input : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.KeyCode : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.Mathf : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.Time : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.Quaternion : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.SceneManagement.SceneManager : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.Collision2D : <<Uses>> | ||||
| NormalGameMode ..> LevelsLoader : <<Uses>> | ||||
| NormalGameMode ..> UnityEngine.Vector3 : <<Uses>> | ||||
|  | ||||
| class Spike extends Obstacle { | ||||
|   + TriggerEffect(player: Player) | ||||
| } | ||||
|  | ||||
| class Portal extends LevelElement { | ||||
|   - destination: Vector2 | ||||
|   - type: PortalType | ||||
|   + Teleport(player: Player) | ||||
| } | ||||
| ' Tags | ||||
| class ShipPortal { } | ||||
| class CubePortal { } | ||||
| class BonusBoostSpeed { } | ||||
| class BonusSlowSpeed { } | ||||
| class Kill { } | ||||
| class Win { } | ||||
| class Ground { } | ||||
| class WinnerWall { } | ||||
| class Block { } | ||||
| class SmallObstacle { } | ||||
| class Spike { } | ||||
| class Portal { } | ||||
| class Bonus { } | ||||
|  | ||||
| enum PortalType { | ||||
|   Normal, Gravity, Speed | ||||
| } | ||||
|  | ||||
| class Bumper extends LevelElement { | ||||
|   - bounceForce: Float | ||||
|   + Bounce(player: Player) | ||||
| } | ||||
|  | ||||
| class LevelEnd extends LevelElement { | ||||
|   + TriggerEndGame() | ||||
| } | ||||
|  | ||||
| class Collectible extends LevelElement { | ||||
|   - points: int | ||||
|   + Collect(player: Player) | ||||
| } | ||||
|  | ||||
| class Player { | ||||
|   - JUMP_FORCE: static const Float = 26.6581 | ||||
|   - SPEED: static const Float = 8.6 | ||||
|   - rigidBody: Rigidbody2D | ||||
|   - isColliding: Boolean | ||||
|   - isGrounded: Boolean | ||||
|   - gravityScale: Float | ||||
|   + Jump() | ||||
|   + IsJumping(): Boolean | ||||
|   + OnCollisionEnter2D(collision: Collision2D) | ||||
|   + OnCollisionExit2D(collision: Collision2D) | ||||
|   + ChangeGravity() | ||||
|   + Die() | ||||
|   + Respawn() | ||||
|   + CollectItem(item: Collectible) | ||||
| } | ||||
|  | ||||
| class LevelLoader { | ||||
|   + LoadLevel(jsonPath: String): Level | ||||
|   + UnloadLevel(level: Level) | ||||
| } | ||||
|  | ||||
| class LevelParser { | ||||
|   + ParseJSON(jsonData: String): Level | ||||
| } | ||||
|  | ||||
| class MusicManager { | ||||
|   - currentTrack: String | ||||
|   - volume: Float | ||||
|   + PlayMusic(musicPath: String) | ||||
|   + StopMusic() | ||||
|   + SetVolume(level: Float) | ||||
| } | ||||
|  | ||||
| GameManager *--> Level : <<Manages>> | ||||
| GameManager --> LevelLoader : <<Uses>> | ||||
| LevelLoader --> LevelParser : <<Uses>> | ||||
| Level *--> LevelElement : <<Contains>> | ||||
| GameManager *--> Player : <<Owns>> | ||||
| GameManager --> MusicManager : <<Controls>> | ||||
| Player --> LevelEnd : <<Triggers>> | ||||
| Player --> Portal : <<Interacts>> | ||||
| Player --> Collectible : <<Collects>> | ||||
| Obstacle --> Player : <<Affects>> | ||||
| Player ..> ShipPortal : <<Uses Tag>> | ||||
| Player ..> CubePortal : <<Uses Tag>> | ||||
| Player ..> BonusBoostSpeed : <<Uses Tag>> | ||||
| Player ..> BonusSlowSpeed : <<Uses Tag>> | ||||
| ShipGameMode ..> Kill : <<Uses Tag>> | ||||
| ShipGameMode ..> Win : <<Uses Tag>> | ||||
| ShipGameMode ..> Ground : <<Uses Tag>> | ||||
| NormalGameMode ..> Kill : <<Uses Tag>> | ||||
| NormalGameMode ..> Win : <<Uses Tag>> | ||||
| LevelLoader ..> WinnerWall : <<Uses Prefab>> | ||||
| LevelLoader ..> Ground : <<Uses Prefab>> | ||||
| LevelEditor ..> Ground : <<Uses Tag>> | ||||
| LevelEditor ..> Block : <<Uses Tag>> | ||||
| LevelEditor ..> SmallObstacle : <<Uses Tag>> | ||||
| LevelEditor ..> Spike : <<Uses Tag>> | ||||
| LevelEditor ..> Portal : <<Uses Tag>> | ||||
| LevelEditor ..> Bonus : <<Uses Tag>> | ||||
| LevelsLoader ..> WinnerWall : <<Uses Prefab>> | ||||
|  | ||||
| @enduml | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| @startuml Geometry Dash - Diagramme d'etats du joueur | ||||
| @startuml Geometry Dash - Diagramme d'états du joueur | ||||
| 
 | ||||
| start | ||||
| 
 | ||||
| @@ -16,12 +16,6 @@ repeat | ||||
|     switch (Forme) | ||||
|       case (Forme fusée) | ||||
|         :Mode fusée; | ||||
|       case (Forme roue) | ||||
|         :Mode roue; | ||||
|       case (Forme sens inversé) | ||||
|         :Mode sens inversé; | ||||
|       case (Forme gravité inversée) | ||||
|         :Mode gravité inversée; | ||||
|     endswitch | ||||
|     if (Le joueur percute un obstacle ?) then (Oui) | ||||
|       :Le joueur meurt; | ||||
| @@ -38,8 +32,8 @@ repeat | ||||
|           :Le joueur meurt; | ||||
|           stop | ||||
|         endif | ||||
|       case (Annulation d'obstacle) | ||||
|         :Supprimer tous les obstacles; | ||||
|       case (Temps accéléré) | ||||
|         :Activer accélération du temps; | ||||
|         :Durée : 3 secondes; | ||||
|     endswitch | ||||
|   } | ||||
| @@ -4,100 +4,64 @@ left to right direction | ||||
|  | ||||
| actor Joueur as Joueur | ||||
|  | ||||
|  | ||||
| rectangle "Menu principal" { | ||||
|   usecase "Configurer les paramètres" as ConfigurerParametres | ||||
|   usecase "Accéder à la sélection des niveaux" as SelectionNiveau | ||||
|   usecase "Accéder à l'éditeur de cartes" as EditeurCartes | ||||
|   usecase "Consulter les statistiques" as ConsulterStats | ||||
|   usecase "Voir les trophées et récompenses" as VoirTrophees | ||||
|   usecase "Accéder à l'éditeur de niveau" as EditeurNiveau | ||||
|   usecase "Importer un niveau" as ImporterNiveau | ||||
|   usecase "Quitter le jeu" as QuitterJeu | ||||
| } | ||||
|  | ||||
| rectangle "Sélection des niveaux" { | ||||
|   usecase "Parcourir les niveaux disponibles" as ParcourirNiveaux | ||||
|   usecase "Afficher les détails d'un niveau" as AfficherDetailsNiveau | ||||
|   usecase "Parcourir les niveaux disponibles (passer au niveau suivant ou précédent)" as ParcourirNiveaux | ||||
|   usecase "Afficher les statistiques d'un niveau (nombre d'essais, nombre de sauts et progression record)" as AfficherDetailsNiveau | ||||
|   usecase "Commencer un niveau" as CommencerNiveau | ||||
| } | ||||
|  | ||||
| rectangle "Pendant un niveau" { | ||||
|   usecase "Sauter" as Sauter | ||||
|   usecase "Appuyer sur la barre d'espace" as Sauter | ||||
|   usecase "Voir la progression dans le niveau" as VoirProgression | ||||
|   usecase "Mettre le jeu en pause" as MettrePause | ||||
| } | ||||
|  | ||||
| rectangle "Paramètres" { | ||||
|   usecase "Régler le volume du jeu" as ReglerVolume | ||||
|   usecase "Changer la musique de fond" as ChangerMusique | ||||
|   usecase "Lire les instructions d'aide" as LireAide | ||||
| } | ||||
|  | ||||
| rectangle "Création de cartes" { | ||||
|   usecase "Créer une nouvelle carte" as CreerNouvelleCarte | ||||
|   usecase "Modifier une carte existante" as ModifierCarte | ||||
|   usecase "Tester une carte" as TesterCarte | ||||
|   usecase "Partager une carte" as PartagerCarte | ||||
|   usecase "Télécharger des cartes de la communauté" as TelechargerCartes | ||||
| } | ||||
|  | ||||
| rectangle "Statistiques" { | ||||
|   usecase "Afficher les statistiques globales" as AfficherStatsGlobales | ||||
|   usecase "Afficher les statistiques de session" as AfficherStatsSession | ||||
| } | ||||
|  | ||||
| rectangle "Trophées et récompenses" { | ||||
|   usecase "Voir les trophées débloqués" as VoirTropheesDebloques | ||||
|   usecase "Voir les pièces collectées" as VoirPieces | ||||
| } | ||||
|  | ||||
| rectangle "Menu Pause" { | ||||
|   usecase "Continuer" as Continuer | ||||
|   usecase "Redémarrer la partie" as RedemarrerPartie | ||||
|   usecase "Retour à la sélection des maps" as RetourSelection | ||||
|   usecase "Revenir au menu principal" as RevenirMenuPrincipal | ||||
|   usecase "Régler le volume de la musique" as ReglerVolumeMusique | ||||
|   usecase "Voir le nombre d'essais, nombre de sauts et progression record" as StatistiquesNiveau | ||||
| } | ||||
|  | ||||
| Joueur --> ConfigurerParametres : <<extends>> | ||||
| Joueur --> SelectionNiveau : <<extends>> | ||||
| Joueur --> EditeurCartes : <<extends>> | ||||
| Joueur --> ConsulterStats : <<extends>> | ||||
| Joueur --> VoirTrophees : <<extends>> | ||||
| rectangle "Création de niveaux" { | ||||
|   usecase "Créer un nouveau niveau" as CreerNouveauNiveau | ||||
|   usecase "Modifier un niveau existante" as ModifierNiveau | ||||
|   usecase "Tester un niveau" as TesterNiveau | ||||
|   usecase "Exporter un niveau" as ExporterNiveau | ||||
| } | ||||
|  | ||||
| SelectionNiveau --> ParcourirNiveaux : <<include>> | ||||
| ParcourirNiveaux --> AfficherDetailsNiveau : <<extends>> | ||||
| ParcourirNiveaux --> CommencerNiveau : <<extends>> | ||||
| Joueur --> SelectionNiveau : <<extends>> | ||||
| Joueur --> EditeurNiveau : <<extends>> | ||||
| Joueur --> ImporterNiveau : <<extends>> | ||||
| Joueur --> QuitterJeu : <<extends>> | ||||
|  | ||||
| SelectionNiveau --> AfficherDetailsNiveau : <<include>> | ||||
| SelectionNiveau --> ParcourirNiveaux : <<extends>> | ||||
| SelectionNiveau --> CommencerNiveau : <<extends>> | ||||
|  | ||||
| CommencerNiveau --> Sauter : <<extends>> | ||||
| CommencerNiveau --> VoirProgression : <<include>> | ||||
| CommencerNiveau --> MettrePause : <<extends>> | ||||
|  | ||||
| ConfigurerParametres --> ReglerVolume : <<extends>> | ||||
| ConfigurerParametres --> ChangerMusique : <<extends>> | ||||
| ConfigurerParametres --> LireAide : <<extends>> | ||||
|  | ||||
| EditeurCartes --> CreerNouvelleCarte : <<extends>> | ||||
| EditeurCartes --> ModifierCarte : <<extends>> | ||||
| EditeurCartes --> TelechargerCartes : <<extends>> | ||||
| CreerNouvelleCarte --> TesterCarte : <<extends>> | ||||
| ModifierCarte --> TesterCarte : <<extends>> | ||||
| CreerNouvelleCarte --> PartagerCarte : <<extends>> | ||||
| ModifierCarte --> PartagerCarte : <<extends>> | ||||
|  | ||||
| TesterCarte--> Sauter : <<extends>> | ||||
| TesterCarte--> MettrePause : <<extends>> | ||||
|  | ||||
| ConsulterStats --> AfficherStatsGlobales : <<extends>> | ||||
| ConsulterStats --> AfficherStatsSession : <<extends>> | ||||
|  | ||||
| VoirTrophees --> VoirTropheesDebloques : <<extends>> | ||||
| VoirTrophees --> VoirPieces : <<extends>> | ||||
|  | ||||
| MettrePause --> Continuer : <<extends>> | ||||
| MettrePause --> RedemarrerPartie : <<extends>> | ||||
| MettrePause --> RetourSelection : <<extends>> | ||||
| MettrePause --> RevenirMenuPrincipal : <<extends>> | ||||
| MettrePause --> ReglerVolumeMusique : <<extends>> | ||||
| MettrePause --> StatistiquesNiveau : <<include>> | ||||
|  | ||||
| RedemarrerPartie --> Sauter : <<extends>> | ||||
| RedemarrerPartie --> MettrePause : <<extends>> | ||||
| EditeurNiveau --> CreerNouveauNiveau : <<extends>> | ||||
| EditeurNiveau --> ModifierNiveau : <<extends>> | ||||
|  | ||||
| Continuer --> Sauter : <<extends>> | ||||
| Continuer --> MettrePause : <<extends>> | ||||
| CreerNouveauNiveau --> TesterNiveau  : <<extends>> | ||||
| ModifierNiveau --> TesterNiveau : <<extends>> | ||||
|  | ||||
| RetourSelection --> ParcourirNiveaux : <<include>> | ||||
| CreerNouveauNiveau --> ExporterNiveau  : <<extends>> | ||||
| ModifierNiveau --> ExporterNiveau  : <<extends>> | ||||
|  | ||||
| @enduml | ||||
|   | ||||
| @@ -7,7 +7,7 @@ Les modélisations UML du projet sont générés à partir des fichiers `.puml` | ||||
| - [Diagramme de classes](./UML/class-diagram.puml) | ||||
| - [Diagramme d'activités](./UML/activity-diagram/activity-diagram.puml) | ||||
| - [Diagramme de cas d'utilisation](./UML/use-case-diagram.puml) | ||||
| - [Diagramme d'états](./UML/state-diagram/state-diagram.puml) | ||||
| - [Diagramme d'états](./UML/state-diagram.puml) | ||||
|  | ||||
| ## Diagramme de Gantt | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user