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https://github.com/boudji-ludwig-pett/cnam-geometry-dash.git
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feat: init AI (#60)
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@ -5,4 +5,6 @@ public interface IGameMode
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void Update(Player player);
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void OnCollisionEnter(Player player, Collision2D collision);
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void OnCollisionExit(Player player, Collision2D collision);
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void Jump(Player player);
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}
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@ -38,7 +38,7 @@ public class NormalGameMode : IGameMode
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UpdateParticlePositionAndRotation(player);
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}
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private void Jump(Player player)
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public void Jump(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
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player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
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@ -55,7 +55,7 @@ public class ShipGameMode : IGameMode
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return angle;
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}
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private void Jump(Player player)
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public void Jump(Player player)
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{
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player.RigidBody.linearVelocity = new Vector2(player.RigidBody.linearVelocity.x, 0);
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player.RigidBody.AddForce(Vector2.up * JumpForce, ForceMode2D.Impulse);
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